DRL > Requests For Features

Things break too easily

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rekenne:

--- Quote from: Vestin on April 09, 2009, 08:14 ---Just let the backpack BE rocket-proof. It's the principle of all (or most, anyway) roguelikes - you can take off your clothes, throw away your weapons, be stark naked, get blasted by a lighting and you STILL are wearing the damn thing (or at least - can pick A LOT of stuff up and carry it in something). We take this a step further, making things you carry indestructible.

Although...
"You open the door. It was booby-trapped ! You are engulfed by roaring flames ! Your BFG9000 is destroyed ! Your red armor is ripped to shreds ! You die !" ;)

But - nah. Let's make our items safe the moment we pick them up.
On the other hand... Exploding doors...

--- End quote ---

ADOM needs to go to hell and die for EVERY TIME I have had a highly magic piece of AWESOME break due to falling fucking DOORS.

raekuul:
Wait, there are people who don't shoot doors in DoomRL?

Visalos:
I don't shoot EVERY door...

ParaSait:
Uh I always open doors nicely and politely unless I really need to shoot it.
Otherwise it be a bit waste of bullets...

tehtmi:
In nightmare I don't usually shoot doors.  This is because closing doors behind me is useful for both containing respawned enemies and tracking their movements.  Or something like that.  Plus enemies cannot leave corpses on opened doors, but they can leave corpses on destroyed doors (which turn into floor tiles).  But it can be tricky to decide where to stand when opening a door.

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