DRL > Requests For Features
Things break too easily
ParaSait:
--- Quote from: Captain Trek on April 04, 2009, 04:21 ---
--- Quote ---Hmm... Sounds like an "Item Damage" feature to me. Good idea! Tho I guess it would require some recoding (at least I think so?)
--- End quote ---
You do realise that the OP is actually talking about those retarded moments when an Imp or Cacodemon's blast will destroy that beautifal piece of loot right at your feet, even if it was something (such as armour) that should by all accounts have easily survived the blast, right?
--- End quote ---
Well yea, what I mean is for example: There is a 100% armor lying on the floor, an imp hits it, and the armor gets 5% damage instead of being instantly destroyed. And when you pick it up you get with a 95% damage points left.
metroidRL:
--- Quote from: Mrazerty on April 04, 2009, 06:24 ---
--- Quote from: Captain Trek on April 04, 2009, 04:21 ---
--- Quote ---Hmm... Sounds like an "Item Damage" feature to me. Good idea! Tho I guess it would require some recoding (at least I think so?)
--- End quote ---
You do realise that the OP is actually talking about those retarded moments when an Imp or Cacodemon's blast will destroy that beautifal piece of loot right at your feet, even if it was something (such as armour) that should by all accounts have easily survived the blast, right?
--- End quote ---
Well yea, what I mean is for example: There is a 100% armor lying on the floor, an imp hits it, and the armor gets 5% damage instead of being instantly destroyed. And when you pick it up you get with a 95% damage points left.
--- End quote ---
yeah is frustrating see a red armor (yahooo) on level 7 and a stupid cacodemon hit the armor (wtf)
Jarkko:
In addition, rockets on the ground should explode when caught in an explosion. Could get messy with archviles resurrecting mancubi and revenants though :)
Oh, and a single rocket should create a small boom while a rocket x10 stack should make a KABOOM. Hehe, that would make luring monsters to doorways with dropped items even more fun.
Vestin:
--- Quote from: Jarkko on April 07, 2009, 15:07 ---In addition, rockets on the ground should explode when caught in an explosion. Could get messy with archviles resurrecting mancubi and revenants though :)
Oh, and a single rocket should create a small boom while a rocket x10 stack should make a KABOOM. Hehe, that would make luring monsters to doorways with dropped items even more fun.
--- End quote ---
I second that. There's never a reason NOT to have more explosions if you can ;).
I also think that they should differ in regard to what's been blown up.
Here's my list of ideas for ammo explosion types:
10mm - sends bullets flying in all directions
shells - powerful explosion with a very small radius
rockets - powerful explosion, the less damaging, the further from ground zero you are
cells - mixed explosion. A few cells scatter in all directions, while the rest reaches a critical mass and creates a BFG-like explosion
This poses threats to us, offers us chances and allows some strategic decisions (quasi-remote controled detonators)...
Melon:
--- Quote from: Jarkko on April 07, 2009, 15:07 ---In addition, rockets on the ground should explode when caught in an explosion. Could get messy with archviles resurrecting mancubi and revenants though :)
Oh, and a single rocket should create a small boom while a rocket x10 stack should make a KABOOM. Hehe, that would make luring monsters to doorways with dropped items even more fun.
--- End quote ---
So what happens when you get hit while carrying nuclear BFG and 30 rockets? [:
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