DRL > Requests For Features
lighting and sight
JimmyJ:
Yes it does, there is a color setting for windowed AND fullscreen ^_^
Anticheese:
All the same, It is a pain in the ass to spot a moving patch of gray on a Roguelike.
Perhaps have it as a "d" that changes colour according to what tile it is on
I.E on water it would be blue, On floor it would be gray, Etc, Etc.
Sounds good?
Derek:
Quoting: jimmyjCome on.
Have you any idea how confusing it would be to be under attach and have the suspect to be a empty space?
Ha ha... hey, just expressing my (possibly very wrong) opinion. ;)
Well, in the original game, it's pretty obvious once the spectre's on your ass - you could make him always visible when he's adjacent to you and flicker otherwise.
Malek Deneith:
Quoting: AnticheeseAll the same, It is a pain in the ass to spot a moving patch of gray on a Roguelike.
Perhaps have it as a "d" that changes colour according to what tile it is on
Beeing "ass to spot" is the whole idea ... once you know something is there ("Ow! That hurt... FTW?"), you can find it instantly using games auto-targeting feature... color chacnging "d" just wouldn't be enough.
Anticheese:
Yeah I know that, But what if new players did not know about the Specters? I would imagine it to be a major turn-off for those who dont know.
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