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The (un)official DoomRL strategy guide!

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Krok:
EE is def. worthy with pistols and 2 EE + CE is def. worthy with chaingun.

If I haven't made any mistake with formula, at 6 distance, 1 EE for chaingun/no EE for pistol is 66% chance to hit, while 2 EE for chaingun/1 for pistol is 84%. That mean you land 25% more bullets, and it's huge.

My basic pistol build look like SoaG -> SoaG -> DG -> SoaG -> EE -> SoB and then randomly SoB or Ironman. I prefer SoB over Finesse bc of armored units ; if you take a BoH it takes 10 hits on average without SoB to kill him and 7-8 with SoB 2 - which means that you'll not need to reload. You also gain knockback, it's fun :3

Dervis:

--- Quote from: Krok on August 21, 2009, 06:43 ---EE is def. worthy with pistols and 2 EE + CE is def. worthy with chaingun.

If I haven't made any mistake with formula, at 6 distance, 1 EE for chaingun/no EE for pistol is 66% chance to hit, while 2 EE for chaingun/1 for pistol is 84%. That mean you land 25% more bullets, and it's huge.

My basic pistol build look like SoaG -> SoaG -> DG -> SoaG -> EE -> SoB and then randomly SoB or Ironman. I prefer SoB over Finesse bc of armored units ; if you take a BoH it takes 10 hits on average without SoB to kill him and 7-8 with SoB 2 - which means that you'll not need to reload. You also gain knockback, it's fun :3

--- End quote ---
Sorry to disappoint you but knockback is based on the weapon base damage only.

Zi:
Are you positive?  I'm pretty sure I've observed more knockback when shooting pistols once I've gotten 3x SoG, 3x SoB.

Krok:

--- Quote from: Zi on August 21, 2009, 09:26 ---Are you positive?  I'm pretty sure I've observed more knockback when shooting pistols once I've gotten 3x SoG, 3x SoB.

--- End quote ---

I think i do observed that either. We're not playing the beta, tho.

Dervis:
It's been like that for ages, you're probably confused because by the time you reach that far you already should have a damage mod applied and that actually increases the knockback.

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