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The (un)official DoomRL strategy guide!

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Melon:

--- Quote from: Dervis on August 21, 2009, 08:32 ---
--- Quote from: Krok on August 21, 2009, 06:43 ---EE is def. worthy with pistols and 2 EE + CE is def. worthy with chaingun.

If I haven't made any mistake with formula, at 6 distance, 1 EE for chaingun/no EE for pistol is 66% chance to hit, while 2 EE for chaingun/1 for pistol is 84%. That mean you land 25% more bullets, and it's huge.

My basic pistol build look like SoaG -> SoaG -> DG -> SoaG -> EE -> SoB and then randomly SoB or Ironman. I prefer SoB over Finesse bc of armored units ; if you take a BoH it takes 10 hits on average without SoB to kill him and 7-8 with SoB 2 - which means that you'll not need to reload. You also gain knockback, it's fun :3

--- End quote ---
Sorry to disappoint you but knockback is based on the weapon base damage only.

--- End quote ---
Not true, on Marksmanship run gaining high SoB and high SoG allows you to keep those nasty Arachnotrons out of sight

Thomas:
(un)official DoomRL strategy guide v1.1 is now ready. Contains various corrections to old sections and has another 1500 words in the section "On General Survival" for you to chow down on.

Thomas:
(un)official DoomRL strategy guide v1.2 is ready! It includes the new defensive shotgun build and has a couple of new tricks added in. The main changes are to "On Weapons", where I elaborate on shotguns a bit more.

It also has 0.9.9 BETA 4 stuff, now that it's out.

ChaoticJosh:
I really like this little guide of yours. I can't figure out how to properly do the 'corner-trick' or however you referred to it in Hell's Arena.

Those Cacodemons are tough, so I've been trying to defeat them using that trick, but it keeps backfiring on me violently as they close in so fast and I can't seem to make enough time to reload.

Thomas:
Yeah, you need to start far away, otherwise you wont kill it before it gets to you. If it's already pretty close then don't bother.

Also you should probably be using a combat shotgun if you can get the corner trick to work, it will keep pushing the cacodemon back, and the closer it gets the more damage you do.

Oh, and some clarification on the corner trick:

The enemy must be very close to the wall you're shooting around, while this will probably work:

--- Code: ---......
.....O
@####.
.####.
.####.

--- End code ---

This will probably result in the cacodemon shooting you:


--- Code: ---....O.
......
......
@####.
.####.
.####.

--- End code ---

Also they can't be too close to YOU, if the cacodemon is about this far away:


--- Code: ---......
..O...
@####.
.####.
.####.

--- End code ---

Then it's time to consider running away, unless it's on low HP.



I better put all of this in to v1.3...

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