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Author Topic: DoomRL 0.9.9 RELEASED!  (Read 28764 times)

Kornel Kisielewicz

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DoomRL 0.9.9 RELEASED!
« on: October 16, 2009, 11:06 »

The long awaited DoomRL 0.9.9 has finally been released!

Many notable improvements have been made over the previous version, 9.8.10, such as ultimate Master Traits, alternative fire modes for most weapons, exiting new challenge modes, and a total revamp of the player progress system!

Grab it while it's hot in the downloads section on DoomRL's redesigned webpage! While you're at it why not donate and help me out -- my PC is dying and I'm fundraising for a new one, to have a workspace for ChaosForge!

Master Traits can be chosen when you have fulfilled the prerequisite traits. They alter the way in which you can play DoomRL by giving a positive effect, but blocking some other traits from being chosen! An example is the new Ammochain trait, which allows you infinite ammo from your rapid-fire weapons, but blocks the Eagle Eye trait. You turn into an inaccurate ammo-spitting horror!

The Ranks system has been totally overhauled, now working on a "Badge" system (unfortunately breaking compatibility with the old player and score data). Feats for acquiring badges range from winning the game on ITYTD to beating Angel of 100 on Nightmare! in under one hour! There are 95 badges for players of all skill levels, so if you don't feel up to the challenge of clearing the City of Skulls on Ultra-Violence, why not try it on Hurt me Plenty?

Alternative fire modes, implemented for most basic weapons (and many uniques!) enhance your tactical possibilities. Pistols now have aimed shot, rocket launcher has the famous rocket-jump, knives can be thrown, but the most drastic change is the chain-fire alternative mode for rapid fire weapons -- feel the dakka when rapid-firing!

In addition, other changes have found their way into 0.9.9, such as multiple new unique items, unique item sets, unique item modification, new barrel types, damage types, and a totally new mod system, consisting of the Agility, Power, Bulk and Technical mods.

Linux version is also available, however the sound version is still unstable -- the ChaosForge team is working on it!

v.0.9.9
[add] -- TR#003: Master Traits implemented!
[add] -- TR#002: enhanced traits pick menu!
[add] -- TR#001: items sets implemented!
[add] -- TR#065: Phaseshift set, Gothic set, Angelic Set
[add] -- TR#023: Skill rank system blown up -- now badge-based, and 19 levels!
[add] -- TR#023: Badges galore! 95 badges to aquire!
[add] -- TR#---: Two new unique weapons, two new unique armors, unique modpacks
[add] -- TR#080: real-time total player time tracking
[add] -- TR#022: enhanced kills player page
[add] -- TR#020: New enhanced player and score files!
[add] -- TR#022: Uniques in player data!
[add] -- TR#023: Medals!
[add] -- TR#029: player.wad and score.wad backup
[add] -- TR#076: Mods made multi-purpose!
[add] -- TR#078: Melee weapons can now be modded!
[add] -- TR#270: Angel of Shotgunnery and Angel of Max Carnage
[add] -- FS#279: Two new kinds of barrels!
[add] -- FS#---: Alternative Reload descriptions
[add] -- FS#---: Alternative Fire Modes (Chain fire!)
[mod] -- FS#---: Chaingun fires now 4 shots, Plasma 6 shots, plasma accuracy+1
[mod] -- TR#096: Dodge master as advanced trait, Gun Kata requires Dodge Master
[mod] -- TR#096: CatEye returns as master trait, removed Regenerator
[mod] -- TR#096: Cacodemon blast smaller
[mod] -- TR#096: Plasma now halves armor (plasma weapon damage reduced a bit)
[mod] -- TR#096: Vaults now have a teleport in the middle vault
[mod] -- TR#---: enemies no longer hunt useless items
[mod] -- TR#086: Targeting changed -- if last turn you aimed at an empty coord, it will reaim
[mod] -- TR#---: AoD and AoDD removed
[mod] -- TR#---: AoRA time reduced to 4 minute
[mod] -- TR#---: Rebalanced unique items
[mod] -- TR#---: Minigun can now be modded, many uniques can be modded once
[mod] -- TR#---: BFG9000 now has half knockback, BFG10K made a true ass-kicker
[mod] -- TR#---: brute now gives +2 melee hit chance
[mod] -- TR#---: broken player dats are now marked as such, instead of removing
[mod] -- TR#---: added more sensible arena final reward for AoB and AoMr
[mod] -- TR#---: Angelic Armor no longer can be destroyed when worn
[mod] -- TR#---: Finesse now gives 15% bonus
[mod] -- TR#---: Intuition is now 2-level
[mod] -- TR#076: removed traited (e.g. rapid) weapons
[mod] -- TR#062: items dropped on or flooded by acid/lava will now be destroyed
[mod] -- TR#004: sound now via FMOD (should fix some crashes!)
[mod] -- TR#055: armor damage reduced for better armors
[mod] -- TR#054: shotgun damage upped to 8 dice
[mod] -- TR#013: overcharged bfg's have +20 damage, plasmas +2
[mod] -- FS#276: Cybie, AoD, JC have now upped health on higher difficulty levels
[mod] -- FS#268: natural attacks are now stored as weapons
[mod] -- FS#---: monsters now have different (configurable) attack chances
[mod] -- FS#---: cacodemon missiles are now easier to sidestep
[mod] -- FS#---: Knife has now a +1 accuracy bonus
[mod] -- FS#---: Badass is now a single level trait that stops Health degradation
                 and gives a bonus to knockback stopping.
[mod] -- FS#---: Barons and knights are now acid resistant
[mod] -- FS#---: LookMode descriptions are now complete
[mod] -- FS#263: Visual and message warning of ending power up
[mod] -- FS#---: Acid damage damages armor twice as fast
[mod] -- FS#---: Sharpnel damage (shotguns) is affected *2 by armor
[mod] -- FS#---: Explosions from missiles hitting walls now happen a square before the wall
[mod] -- FS#---: made Megasphere more often
[mod] -- FS#---: Player level 20 achieveable, exp view is MAX at 20
[mod] -- FS#274: Message is printed when an unique is destroyed by an explosion
[fix] -- FS#---: Enemy Melee attacks now properly use the difficulty toHit bonus
[fix] -- TR#---: double level bug fixed
[fix] -- FS#---: toHit values now properly displayed
[fix] -- FS#262: LS is no longer seen from outside of the Cathedral
[fix] -- FS#253: Inventory view no longer crashes when empty
[fix] -- FS#251: Screenshots record dots properly now
[fix] -- FS#252: Envirosuit can no longer be carried on AoI
[fix] -- TR#006: screenshots fixed
« Last Edit: October 16, 2009, 11:23 by Kornel Kisielewicz »
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Kornel Kisielewicz

Dervis

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Re: DoomRL 0.9.9 RELEASED!
« Reply #1 on: October 16, 2009, 11:21 »

YAY!

We need a cake to celebrate! :P
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Kornel Kisielewicz

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Re: DoomRL 0.9.9 RELEASED!
« Reply #2 on: October 16, 2009, 11:23 »

Rather champagne! :P
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Kornel Kisielewicz

UnderAPaleGreySky

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Re: DoomRL 0.9.9 RELEASED!
« Reply #3 on: October 16, 2009, 11:48 »

We need both!! :P
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ParaSait

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Re: DoomRL 0.9.9 RELEASED!
« Reply #4 on: October 16, 2009, 11:52 »

What about spacecake? :D

'k, gonna try it out now! \(^^,)/


EDIT: Hmm, if I start it up, one of my svchost.exe's uses 50% cpu for over 10 seconds, and then the game starts. Is that normal?
« Last Edit: October 16, 2009, 11:58 by Mrazerty »
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Madtrixr

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Re: DoomRL 0.9.9 RELEASED!
« Reply #5 on: October 16, 2009, 12:02 »

Fanfare! Revelry! Hurrah!
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Kornel Kisielewicz

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Re: DoomRL 0.9.9 RELEASED!
« Reply #6 on: October 16, 2009, 12:13 »

Mrazerty - that's fmod.dll loading.
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Kornel Kisielewicz

Madtrixr

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Re: DoomRL 0.9.9 RELEASED!
« Reply #7 on: October 16, 2009, 12:15 »

Hey guess what K?

You get a couple days of rest, and Then you get to do it, ALL OVER AGAIN.

(Start on 0.9.9.1 NAO)
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Aki

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Re: DoomRL 0.9.9 RELEASED!
« Reply #8 on: October 16, 2009, 13:03 »

YAY!

* Aki realizes it's no different to 9.9 RC 5

Aww.

* Aki realizes it's still 9.9

YAY!
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Re: DoomRL 0.9.9 RELEASED!
« Reply #9 on: October 16, 2009, 13:14 »

Unfortunately, I have to be the first one to report a bug.

I have all the requirements for Hell Knight rank (All of the items are greyed out), But i'm not advancing. It's just staying all greyed.

Are you sure you changed the amount of pistol kills? I have 56. If you'd like Player.wad and score.wad, i'll post them.

EDIT: Just needed to play a single game to advance. Annoying, though.

« Last Edit: October 16, 2009, 13:17 by Aki »
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Shancial

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Re: DoomRL 0.9.9 RELEASED!
« Reply #10 on: October 16, 2009, 13:34 »

AWESOME News! You have my gratitude! I'll donate some money as soon as I can, promise :) You just made my day!
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Yossarian

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Re: DoomRL 0.9.9 RELEASED!
« Reply #11 on: October 16, 2009, 22:14 »

You have made my day!
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Aki

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Re: DoomRL 0.9.9 RELEASED!
« Reply #12 on: October 17, 2009, 00:25 »

Hey guess what K?

You get a couple days of rest, and Then you get to do it, ALL OVER AGAIN.

(Start on 0.9.9.1 NAO)

Haha, so true :P
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Aerton

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Re: DoomRL 0.9.9 RELEASED!
« Reply #13 on: October 17, 2009, 06:20 »

Yay!
Chainsaw time!
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Potman

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Re: DoomRL 0.9.9 RELEASED!
« Reply #14 on: October 17, 2009, 07:15 »

WHERE. IS. SPIDER. MASTERMIND?!
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