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Author Topic: (0.9.9) Crash on Blaster-fire  (Read 3482 times)

OsloWoodworks

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(0.9.9) Crash on Blaster-fire
« on: October 18, 2009, 01:45 »

Code: [Select]
An unhandled exception occurred at $004788C2
ERangeError: Range check error
$004788C2  TPLAYER__DOFIRE, Line 711 of dfplayer.pas
$0047A7AF  TPLAYER__AICONTROL, line 1056 of dfplayer.pas
$0049362B  TBEING__ACTION, line 590 of dfbeing.pas
$00411202  TDOOM__RUN, line 371 of doombase.pas
$00401AFD  main, line 31 of doomrl.pas

Windows version of 0.9.9, OS is Windows XP.

Was on level 8 Phobos Base, maze level, unique generated (Blaster).  Went to Inventory to switch from combat shotgun to Blaster and selected "Fire" towards a Lost Soul, and got this crash message.  First time the program's crashed on me.

Saved game, reloaded Level 8, got to keep the Blaster.

Crashed again when trying to fire Blaster at former human, exact same message.  Reload, hit "F" to fire with Blaster, same crash.  Switching back to shotgun lets me work normally.

Level 4 Marine, Perks are:
Reloader (2)
Shottyman
Tough as Nails (1)

Current savegame is still going, Blaster in inventory.
Died to Arachnotron on L10, Hell's Armory.  Can attach mortem if needed, nothing special.
« Last Edit: October 18, 2009, 01:56 by OsloWoodworks »
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Kornel Kisielewicz

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Re: (0.9.9) Crash on Blaster-fire
« Reply #1 on: October 18, 2009, 06:16 »

1) each shot with the blaster crashed the game?
2) normal fire or alt-fire?
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Kornel Kisielewicz

OsloWoodworks

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Re: (0.9.9) Crash on Blaster-fire
« Reply #2 on: October 18, 2009, 11:51 »

1) Each shot; crash would occur as soon as "F" was pressed and before dialogue to aim would come up
2) Normal fire; didn't try alt-fire.

I realize now I ought to have kept a copy of the save file and attached that; I'll see if I can find another Blaster and recreate the result.
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Ruldra

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Re: (0.9.9) Crash on Blaster-fire
« Reply #3 on: October 21, 2009, 07:08 »

Hi there, I just got the Blaster and the game crashed on me too, when I attempted to fire it. Same crash message as above.

I attached my savegame to the post. Hopefully the Blaster is still in the inventory.
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UnderAPaleGreySky

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Re: (0.9.9) Crash on Blaster-fire
« Reply #4 on: October 21, 2009, 07:56 »

Well, this does indeed crash the game. I guess this adds another thing to the list of fixes/tweaks for 0.9.9.1, eh Kornel?

Also: Alt-Fire crashes the game as well. Perhaps a keybinding-script error?
« Last Edit: October 21, 2009, 07:58 by UnderAPaleGreySky »
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Dervis

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Re: (0.9.9) Crash on Blaster-fire
« Reply #5 on: October 21, 2009, 09:02 »

I tried the savegame provided and it also crashes the game for me. However I've acquired a Blaster in another game and it works perfectly there.

Edit: I scummed another Blaster. It worked fine until I got Shottyman, then it crashes as reported before. I don't know the specifics, but the cause is clearly Shottyman.

The crash message:
Code: [Select]
You open the door.
 Game saved. Press <Enter> to exit.

                               
                             
                         
                         
                           
                            h
                             
                    #####/############+#####
                    /An unhandled exception occurred at $004788C2 :
ERangeError : Range check error###
  $004788C2  TPLAYER__DOFIRE,  line 711 of dfplayer.pas
  $0047A7AF  TPLAYER__AICONTROL,  line 1056 of dfplayer.pas
  $0049362B  TBEING__ACTION,  line 590 of dfbeing.pas
  $00411202  TDOOM__RUN,  line 371 of doombase.pas
  $00401AFD  main,  line 31 of doomrl.pas#
                        #########################
Abnormal program termination! Please write down the above
to help get rid DoomRL of all those bugs! You only need
to write down the filenames and linenumbers.
Attempting to save game.... Press <Enter>armor [2/2] (52%)
 Health: 82%  Exp:  3/93%   Weapon: Blaster (2d4) [20/20]

« Last Edit: October 21, 2009, 09:20 by Dervis »
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ParaSait

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Re: (0.9.9) Crash on Blaster-fire
« Reply #6 on: October 22, 2009, 13:43 »

One of my friends said he found the blaster, used it, and the game didn't crash. This bug must be specific for this one game.
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Journey

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Re: (0.9.9) Crash on Blaster-fire
« Reply #7 on: October 22, 2009, 21:56 »

I've fired the Blaster fine when I found it - must be a combination of factors.
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UnderAPaleGreySky

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Re: (0.9.9) Crash on Blaster-fire
« Reply #8 on: October 22, 2009, 22:51 »

Read the above - it seems to be tied to Shottyman.. although WHY a shotgunner build would use a Blaster is beyond me...

Oh, I suppose it's handy for outside-LOS sniping :P
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schnaader

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Re: (0.9.9) Crash on Blaster-fire
« Reply #9 on: October 28, 2009, 11:36 »

This just happened to me, too. Exactly the same debug output and being a Shottyman. I decided to try The Blaster because I hadn't used before and my plasma rifle went out of ammo... shouldn't have done this... lesson learned (until this bug is fixed ;) )

But this savegame backup is really nice, thanks for that! Now I can just throw this buggy Blaster away and continue killing hellspawn.
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Grim

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Re: (0.9.9) Crash on Blaster-fire
« Reply #10 on: October 28, 2009, 11:47 »

Yeah related to Shottyman, happened to me as well.
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UnderAPaleGreySky

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Re: (0.9.9) Crash on Blaster-fire
« Reply #11 on: October 28, 2009, 21:51 »

But this savegame backup is really nice, thanks for that! Now I can just throw this buggy Blaster away and continue killing hellspawn.
Two words: LAZY and SCUMMER
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Aki

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Re: (0.9.9) Crash on Blaster-fire
« Reply #12 on: October 28, 2009, 23:43 »

No...If you get a crash, the game automatically backs up your save.
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UnderAPaleGreySky

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Re: (0.9.9) Crash on Blaster-fire
« Reply #13 on: October 28, 2009, 23:52 »

But using someone elses progress to skip part of the game? I call that SCUMMING.
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schnaader

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Re: (0.9.9) Crash on Blaster-fire
« Reply #14 on: October 29, 2009, 06:00 »

But using someone elses progress to skip part of the game? I call that SCUMMING.

I also call that SCUMMING, but that's not what I did (like Aki also tried to explain). I didn't use the savegame that Ruldra posted in this thread, but got the crash on my PC, DoomRL automatically made a savefile from an earlier point in this game (I think it was the same level or one level above) and I could continue my game even though it crashed before.

My "thanks for that" was for Kornel having implement this feature, not for Ruldra's savegame.
« Last Edit: October 29, 2009, 06:02 by schnaader »
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