DRL > Discussion

Master Traits

(1/3) > >>

Karry:
Soo...which of them you find most useful ?
I say that only GunKata is a viable choice, especially since we've been robbed of advanced pistol in AoM, the rest of them are rather iffy.

Ammochain is basically an invitation to suicide.

Army of the Dead...well, the most important thing with shotguns is to close quickly and shoot fast, and you trade that for a few extra points of damage ? Considering that shotguns damage REALLY dissipate with range - thats not a smart thing to do, Revenants will rape you hard if you make this choice.

Vampire doesnt really hurt all that much, but its not of any real use either, especially since you are required to get Badass for it. It gives you 5% a kill, if i'm not mistaken, which is negligeable.

Fireangel - why would you even want that ?

Cateye is very level dependent, soo...

Blademaster is the only one i havent tried yet, but cant imagine it being all that great, how often do you get surrounded anyway ?

ZZ:
Okay:
Ammochain: with it's requirements and without the trait you'll blow up any enemy pn sight with chainfire, but sooner or later(rather sooner) you'll run out of bullets. So this trait is VERY usefull if you know how to use it.

Cateye:also with requirements is rather usefull. You're lurking on the level, knowing that if you see enemy, he doesn't see you. And you can blow him up before he knows what have hit him.
Army of the Dead:designed for double shotgun rather, where armor is a HUGE problem. There even if close up into close quaters, 6 times armor is applied( if I'm correct).

Vampyre:Gives 3 HP which is 6% without Iro, 5% with Iro1, 4,3% with Iro2 and 3,75% with Iro3. It just gives a little boost to HP, useful for crowds.And it's some kind reference to my idea.

Blademaster:Junk without dodgemaster, with it lets you destroy enemy group without letting them hit you.(Junk with Butcher's Cleaver);

Fireangel:My favourite master trait, lets you blow up every enemy with your RL in melee, fly away with Rocket Jump, blow up barrels just like mines, dodge missles of any enemy without thinking of walls, and if that wasn't enough, you're walking with 120 HP( if you're good player).

There isn't the best, it just depends of your play style.

Midnight:
Army of Dead: a must have for a shotgun run, really. You need to shoot hell knights about three times with a double shotgun from minimal distance to put them down, and about five or six times for barons without this trait. And God help you if they are wearing armor. This trait, however, cuts down the number of required shots significantly.

Gun Kata: kind of OK, I guess. Gives you an edge over a pack of lost souls, as well as single tanks like archnotrones, knights and barons. Won't save you from viles, revenants and mancubi, though. Quite effective against Cybie.

Ammochain: this one is horribly horribly overpowered. This plus a modded plasmagun is nearly an instant win on any difficulty.

Cateye: I can't say I ever took this trait, because I never go for EE. But I suppose it's quite useful.

Fireangel: again, never really took it, but it sounds kind of not useful.

Blademaster and Vampyre: of this two, Vampyre is definitely more useful. Free health from weaker foes is great, and combined with Badass it allows you to regularly have health above the normal 100% limit. Blademaster, on the other hand, gives you an advantage over a pack of lost souls only. Quite dull, really.
 

Sylph:
My impressions, as a fairly new player to doomRL (about a month, got 7 gold badges), is that *all* the master traits I've tried, with the exception of vampire, are grossly overpowered. The game is some 3-4 times easier once you get a master trait.

My basic breakdown:

Ammochain: incredible. Allows safe spamming of your weapon indefinately. If you're patient enough, you could do a lot of levels without ever getting to see an enemy. Plasma spam is a horrendously powerful, free attack. Loads of fun though!

Cateye - The most powerful of them all, by a massive degree. This is more down to intuition 2, really, but seeing an arch vile among a crowd of baddies without him seeing you is amazing. Still, the combination of intuition 2 and cateye is even better than ammochain - you can kill just about anything without it getting a chance to see you.


Vampyre: Seems reasonable

Blademaster:Not bought this yet - berserker and tough as nails feel too important for a melee build.

Fireangel:Not bought this yet, but I'd imagine it's amazing due to the 10 rockets per inventory space.

Gunkata - Again, incredible. Only downside is it trying to special reload unique pistols, but free reloads and gauranteed dodges with free shots after each dodge, in a real game, basically translates to instant flawless wins against any single opponents.


Having said the above, they are all rendered more reasonable when time is a factor. It seems to me the traits are very well balanced for nightmare difficulty.

Karry:

--- Quote ---There isn't the best, it just depends of your play style.
--- End quote ---
I didnt say "best", i said "useful". Meaning, i dont think that many of them should be in the game at all.


--- Quote ---Ammochain: with it's requirements and without the trait you'll blow up any enemy pn sight with chainfire, but sooner or later(rather sooner) you'll run out of bullets. So this trait is VERY usefull if you know how to use it.
--- End quote ---
Except that even with 2 EoE _AND_ an accuracy mod you miss with chaingun about 1 in every 7 shots i'd say. Without that - who cares about running out of bullets, if you cant hit anything. Also the bullets are weaker, and going to hell without TAN is a certain death. 3 Revenants rockets are guaranteed to destroy red armour and leave you with 10-15% health. You cant kill a Revenant in that time with weak inaccurate bullets.


--- Quote ---Cateye:also with requirements is rather usefull. You're lurking on the level, knowing that if you see enemy, he doesn't see you.
--- End quote ---
Except a) you dont actually always KNOW that, and b) there are waaaaaay more tiny maze levels than large hall levels, so it wont be always as useful as it can be.


--- Quote ---Army of the Dead:designed for double shotgun rather, where armor is a HUGE problem. There even if close up into close quaters, 6 times armor is applied( if I'm correct).
--- End quote ---
What does that change ? For example, i can kill hell knight on average distance with average of 6 shots from combat shotgun. Finesse helps churn out those 6 shots. Now, i'm not at melee distance, it would take about 4 seconds to kill him, and i still get Hellrunner. With double shotgun it will take at least 4 seconds as well, possibly more, but you have to somehow get up close and dont dodge as well.

Okay, Fireangel sounds kinda fun, except that using it to its full potential will pretty much annihilate every useful item in the level, which isnt so great.


--- Quote ---You need to shoot hell knights about three times with a double shotgun from minimal distance to put them down, and about five or six times for barons without this trait. And God help you if they are wearing armor. This trait, however, cuts down the number of required shots significantly.

--- End quote ---
Didnt actually noticed anything like that. Still kill barons in 3-4 shots minimum with the trait.

Navigation

[0] Message Index

[#] Next page

Go to full version