DRL > Requests For Features
Demonic weapons
Melon:
I do not like the idea of the: demonic chaingun, demonic shotgun, demonic chainsaw, demonic plasma gun, demonic...
This doesn't give any climate to the game, it just give a weapon different name and stats, that all. To me, demonic weapons shouldn't even look like human weapons. A good example would be the "Hell Staff". Or any weapon that would have some "chaotic" nature:
"Soul devourer"
Sword that has a high chance to be found in Hell's Forge. Although it deals lower damage than the chainsaw (4d5) it has a chance of 10% to kill instantly anything it just touches
"Leacher"
Another sword. If player has high health, this sword drains his life to deal greater damage to the enemies. However health is drained whether you hit the enemy or not.
"Spitter gun"
A true chaotic weapon. BFG of the chainguns. Spits bullets in a conical shape. Once you pull the trigger 15 bullets start ripping your enemies. The only minus is that it takes 2 seconds to use. For demons it is only 1 second.
"Corrupter"
Looks like Hell Staff, but has one important feature. It corrupts you and turns you slowly to a daemon. After turning to a daemon you can use the demonic weapons without any penalties. But it is harder for you to use human weapons.
Oooops, looks like we have created a new game [;
UnderAPaleGreySky:
I smell a roguelike!
ParaSait:
You forgot stuff like Dark Claw and Unmaker (from the Doom bible). Would be pretty cool too (^^,)
Melon:
"Dark claw"
A very powerful demonic weapon that comes at a great price. Dark claw is actually an alive artifact that bind with the wielder, be it daemon or human. If player has an empty weapon slot on pick-up, dark claw will immediately bind to that slot (the free hand). Unbinding reduces maximum health of the player by 10. If you are a daemon, you can unbind (get rid of) the dark claw without the damage penalty.
It deals the same amount of damage as chainsaw. Dark claw regenarates the players health with the formula: (damage_dealth)/(3 + 2*is_human). Can be modded like a regular weapon.
Great drawback is, that if you are a human player, and you attacked someone, you fight until your enemy is dead. This means no other actions as attack -> no inventory switching, using med-kits, phase devices and so on
Frankosity:
Here's the actual weapons section from the Doom Bible:
--- Quote ---
Dark Claw (black). Demon weapon that casts a dark cloud of tortured essence.
Silent but deadly.
Unmaker (white). Demon-tech weapon that hurts pure demons a lot, demon-humans very little, tech demons some. Made of demon bones.
Ammo: Killed humans. The Darkclaw and Unmaker feed on human souls. Killing
possessed humans or hellslaves allows the weapons to feed.
--- End quote ---
Basically the Dark Claw could be either interpreted as a rocket launcher-esque weapon that creates an explosion of evil energy, or alternatively it can create a "cloud" effect which causes damage to everything within it for a certain amount of time.
The Unmaker was in Doom 64 as a 'roided out laser gun that got more powerful as you collected the special keys.
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