DRL > Discussion

New DoomRL guide...

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Sylph:
I was actually planning on releasing it to gamefaqs. In fact that's why the 'traits' section has a 'general traits' and a 'task-specific traits' split - to keep with the 79 characters per line rule for gamefaqs. :)

samspot:
Great guide!  I love the builds you posted towards the end, especially shocket :)

MaiZure:
Sylph - you have done us a great service, sir

Not only will the new players have a fighting chance, it helps out our PR as well!
Thanks!

Passionario:
*is glad to see his passive/active/tactical defense theory becoming canon*

Jarkko:
Great guide:

+It has probably the best explanation of shooting around corners I've seen. I liked the part where you made a hole in the wall to make a corner from which to shoot the monsters in the middle of the level.

+The arena tips.

+Fun to read.

+/- Running gives armour bonus? WTF, why, since when, and why hasn't anyone told me before? :O

-Surely power mods give more than +1 damage :) With a plasma rifle on AoMC it's more like +8. In a normal game tech mods might still be more useful, but it's still balancing a chance to kill with less shots vs shooting those shots faster.

-The range of throwing knives is 5 squares, not 4. I think the explosion radius of the barrels is 4 so this might be a significant difference on AoB :P

Other than the numbers I don't have much to complain. Reading your guide gave me the inspiration to finally tackle Ao100. My god was it boring, but thanks, now I don't have to play it again for a while.

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