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Badges, badges, badges!

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Game Hunter:
Feel free to talk about how much you hate, or have tried to get, or find entirely impossible, whatever badge(s) you're working on.

For me, I look at badges like "Complete Angel of Masochism" for Gold and think, that's fair, and then badges like "Clear Lava Pits on AoMs" which should not be all that much easier, if not harder (you'll need a lot of envirosuits to stay safe) but see it placed as Silver.  If you're thinking, well I can just nuke Lava Pits, then yes, you could.  You can also nuke Cybie when you get to him...in another TWO FLOORS, which is by no means grueling.  If Lava Pits weren't so far down I wouldn't mind, but it should probably be placed at the same difficulty level as completing AoMs.  Especially when I read on the Wiki that it's supposedly buggy and that you aren't supposed to be able to use envirosuits in AoMs.

Another pain is Brick Silver.  Again, maybe it's just me, but the luck required to not only reach the other side of the Wall, but somewhere that isn't going to insta-kill you, AND enough to make it out alive (so at the very least, one phase and one homing, the latter of which is really unlikely that early), feels like it's on the same luck magnitude as, say, Angel of Pacifism.  This is not even mentioning that you need to kill (at the very least) eight HKs and six Barons, in a large room, with nothing but pistols and chainsaws.  I'll be honest, I haven't really tried for this badge all that much, but I don't feel like wasting time on a Silver that requires the RNG of a Gold+.  Jackal is another possibility, but again: Gold+ RNG I'm not wasting time on, and I SURE as hell am not doing Wall on AoMr N!, Jackal or no.

Shotty Platinum has been avoiding my grasp for some time now, but lately it's felt like one of the easier N! challenges.  You have a better shot at Hell's Arena than most builds, you're basically done building offensive traits at level 7, and you are provided with a nice range of weapons.  Only downside is possible lack of shells, but at least they aren't used up as quickly as...just about every other ammo type.

Does anyone else feel like the Centurial Platinum/Diamond should be toned down?  I'm pretty sure everyone agrees that Centurial Diamond is 100% impossible (or certainly will be the last badge ever gotten by anyone, ever).  A100 N! doesn't exactly sound all that easier, either.  Maybe set Plat as A100 UV and Diamond as A100 N! w/ 70% kill rate?  (A high enough number to force players to kill through every map possible, but not impossibly high for 100 floors.)

Fanta Hege:

--- Quote ---Does anyone else feel like the Centurial Platinum/Diamond should be toned down?  I'm pretty sure everyone agrees that Centurial Diamond is 100% impossible (or certainly will be the last badge ever gotten by anyone, ever).  A100 N! doesn't exactly sound all that easier, either.  Maybe set Plat as A100 UV and Diamond as A100 N! w/ 70% kill rate?  (A high enough number to force players to kill through every map possible, but not impossibly high for 100 floors.)
--- End quote ---

Personaly beeing a person of N! Ao100 (having reached up to level 59, which took 2 hours 30 minutes) I have to say, I kinda agree on the Diamond one. You just can't dash through it anyway like that. Under 1 hours is just impossible. I'd rather play it all meelee.

But on more topic; I'm as you might have guessed, been hunting Centurial Diamond/Platinum lately.
Having tries ammochain build and fireangel so far, I have to say, it has proven to be very diffucult at the start. I still have faith in myself to say I might be able to pull off the N! Ao100 at some point. The fast monsters of 9.1 have racked up the diffuculty for me quite nicely, though the gibbing has also given me a big relief against hell knights and other nasty corpses.

My other badge huntings so far have been Impatience related challenges and the Reaper Diamond.

UnderAPaleGreySky:
Gunning for Longinus and Veteran Diamond. Longinus will be tricky, seeing as I'm relying on AoMC with a chainsaw/Cleaver/DS to take the bastard down (I don't plan on lava racing it, as it takes away some of the self-satisfaction, IMO).

Veteran, I came close to when I got Destroyer Diamond (had the nuke and everything, but no invuln globe on the level). Honestly, dashing through hell as a Pacifist Fireangel sounds easiest, so thats what I'm gonna do.

Game Hunter:
Did a quick AoMr run on HNTR (mostly to test a single pistol run...not easy but not that hard, either) and got something like four phases and a homing by level 10.  Guess what?  Wall didn't generate!  Now I think the RNG's just screwing with me.

Any suggestions for a Purity run?  I noticed that I haven't even touched it yet, but I'd say MAc or MCe is the best option there.  Badass is wasted, Ironman is only half as effecive...I suppose MFa is also up in the air.

Oh, and I'm curious as to how many people have completed the standard UV game as Conqueror.  Now THAT sounds like a hardcore challenge, as it essentially forces some amount of melee build into your game and yet you also have to be capable enough to handle Mortuary, not to mention either lucky enough to avoid generating Vaults (I pretty much see it all the time) or have a nuke/invuln or lotsa phases.  If there's one run that requires one hell of a divine RNG, it's probably that one.

Question (for anyone and everyone): what challenges do you consider harder on UV than on N!?  My first thought is AoPc, if only because fast monsters don't affect you that much when you don't fight, and doubled durations/healing are that much more useful.  Perhaps AoB?  It's not like you ever stay around long in that one, either, and the doubled Berserks in the Court are a godsend, I'm sure.

action52:

--- Quote from: Game Hunter on March 30, 2010, 14:13 ---Another pain is Brick Silver.  Again, maybe it's just me, but the luck required to not only reach the other side of the Wall, but somewhere that isn't going to insta-kill you, AND enough to make it out alive (so at the very least, one phase and one homing, the latter of which is really unlikely that early), feels like it's on the same luck magnitude as, say, Angel of Pacifism.

--- End quote ---

I don't think it's quite that high. On AoB, you're guaranteed a homing device in Hell's Arena, which is hard but quite doable on HNTR (one thing that helps is to take 3 levels of Brute instead of berserker--enemies are too few and too spread out for berserker to work well there). If you find an invulnerability sphere or berserk pack close to the entrance to The Wall--I would say the chances of this are quite good if you play the game on AoB a lot--you just need to have a phase device get you to the other side. If you can get yourself in the middle of the Barons and Hell Knights with invulnerability or berserk active, it should be a cakewalk. You should be able to keep your berserker status easily, allowing you to mow through them without even needing a med-pack if you start the level at 100% or higher.

If you have the Anti-Freak Jackal, I can't imagine it would be that hard either, at least not on HNTR. Just take them one at a time.

Also, if you find the Trigun, you could just nuke the level.

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