DoomRL > Releases
Skulltag Arena
yaflhdztioxo:
The exact function is only described in the code.
But when the announcer blares 'strength' or 'haste' you can probably figure out what's going on. Regular Skulltag players will also know about what to expect.
Ander Hammer:
I figured. It's easy enough to guess what each one does, but I'd really like to know exact effects. I guess I'll just have to play more.
If only I didn't die instantly on slightly harder...
yaflhdztioxo:
The code is readily available for perusal :). In fact, I can't distribute it any other way.
Brewtal Legend:
will this work in 9.9.4?
Game Hunter:
--- Quote from: Brewtal Legend on September 04, 2011, 04:53 ---will this work in 9.9.4?
--- End quote ---
I don't think yaflhd...I'm just going to call him "add"...I don't think add ever updated this for even 0.9.9.3. Stuff in 0.9.9.4 is handled very differently when it comes to setting up the mod, so I doubt that any of the mods on here will actually work with 0.9.9.4. On the other hand, the changes between 0.9.9.3 and 0.9.9.4 aren't many (at least as a matter of rewriting the files) so it shouldn't be too difficult to change some. Skulltag may need extra work done to get it running though.
I'm actually planning on going through most of the mods here and porting them to 0.9.9.4, since there are actually a number of fun mods made since 0.9.9.1 (I don't think 0.9.9 mods will work due to their non-sandbox features) and I'd like to try to have everyone try them out as much as possible. Might motivate the creators enough to start making updates of their own!
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