Move action: Crawl to...wait, I mean: Stand up.
Minor action: Rune of Mending, targeting Ma'kirr. Ma'kirr gains 1 Temp HP due to Rune of Hope feat.
Entering
Destruction State:
Effects: Me and all allies in the burst get +2 power bonus to damage rolls until end of my next turn.
Standard action: Beacon of Vengeance, target F5.
Attack:
1d20=20+8+2+1 (+2 for prone, +1 because I'm bloodied) = 31. Also a crit! =P
Damage: max(1d10+5)+
6 (crit damage) = 21 +2 power bonus = 23 + creature is knocked prone...wait, it already is prone.
Entering
Protection State:
Effects: Ma'kirr is invisible to F5 if it still lives. Ma'kirr may shift 2 squares as a free action.
Free action: Spend action point: Second Wind. +2 all defense, using a healing surge.
Rune of Protection reminder: All allies adjacent to me get 2 resist/all.