DRL > Requests For Features

The Horrible Ideas Thread

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raekuul:
Solar Gun - 4d5 fire-damage shotgun, self-recharging ammo.
Sunny Charge - Inventory item. Use it to go from Tired to Cautious.
Eclipse Whip - 3d3x3 plasma damage pistol.
Bright Sword - 9d3 melee weapon, fire damage.

raekuul:
And another thing...

Pretentiously Named Weapon
81d1 plasma damage [200/200]
Consumes 50 Power Cells/shot
I should probably say something witty here.

thelaptop:
Great Numerical Randomiser (GNR)

Damage: (1d2)(1d2)(1d2)(1d2)(1d2)(1d2)(1d2)(1d2)(1d2)
Ammo: 10 Max HP
Text: How lucky do YOU feel?

Zalminen:

--- Quote from: Uranium on November 05, 2011, 07:04 ---...did you just doomify the 12 Days of Christmas?!

--- End quote ---
On the 12th level of Deimos
DoomRL gave to me
12 berserk packs
11 cyberdemons
10 shambler's shambling
9 barons blasting
8 demons roaring
7 lost souls flying
6 imps a-firing
5 revenants
4 hell knights
3 cacodemons
2 former humans
and a doomguy without BFG

...it was just too silly to resist :D

Trar:
Angel of Angels

Just like a regular Angel weapon restriction game, except you can choose which weapon or weapon class you wish to restrict yourself to (any at all). The catch is that all enemies also use the weapon you use. For example, if you choose regular shotguns, or the shotgun class as in AoSh, every single enemy uses the regular shotgun/the shotgun class (i suppose they could be randomly distributed, or distributed according to hierachy IE former humans get regular shotgun, mancubi get power-modded assault shotguns) as well. Yes, even the lost souls, barons of hell, Cyberdemons and what have you.

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