DRL > Requests For Features
The Horrible Ideas Thread
thelaptop:
--- Quote from: Zalminen on November 19, 2011, 14:15 ---On the 12th level of Deimos
DoomRL gave to me
12 berserk packs
11 cyberdemons
10 shambler's shambling
9 barons blasting
8 demons roaring
7 lost souls flying
6 imps a-firing
5 revenants
4 hell knights
3 cacodemons
2 former humans
and a doomguy without BFG
...it was just too silly to resist :D
--- End quote ---
I vote Game Hunter record this in song (full version, so the whole counting up from first day till the twelfth) and put it on youtube for all of us to loop. =D
Trar:
--- Quote from: thelaptop on November 19, 2011, 23:53 ---I vote Game Hunter record this in song (full version, so the whole counting up from first day till the twelfth) and put it on youtube for all of us to loop. =D
--- End quote ---
That would be win. A doomrl Christmas!
On-topic: It should be possible to implement one or more of the ideas in this thread if what i've heard about modding becoming easier and more accessible is true. That would also be win.
raekuul:
Silent Glaive
Pickup Text: What a surprise.
Inventory Text: By the time it's noticed, it's already killed...
Melee Weapon
7d5
Special: Ignores armor rating
Altfire: 7d4 to everything in melee range, but tires you out. Can't use if tired/running.
tiw:
grenade launcher
Pickup Text: --
Inventory Text: --
Assembly: (TBB) Rocket Launcher
Effect: Rockets stick to where you aim them. They detonate after 3.0 seconds of game time (30 turns.)
tiw:
Fat Man
Pickup Text: Not even a mutant behemoth can stand up to this baby...
Inventory Text: I wonder what this red button does?
Unique Weapon
Mini Nuke Launcher (ammunition found on weapon only)
25d25 plasma damage, radius 25
Alt Fire: Destroys the weapon and nukes the level instantly. Must be loaded.
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