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Author Topic: The Horrible Ideas Thread  (Read 65011 times)

Klear

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Re: The Horrible Ideas Thread
« Reply #255 on: May 18, 2012, 11:47 »

I don't see the benefit of taking Bad on such a challenge. I mean, take two traits so you can hold onto one extra HP indefinitely?

And you can take EE on AoMC, SoB on AoPC, SoG on AoSh etc...
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Matt_S

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Re: The Horrible Ideas Thread
« Reply #256 on: May 18, 2012, 11:48 »

Question: Has anyone actually managed a Zero Damage run?
You mean other than 2Dev?
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Uranium

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Re: The Horrible Ideas Thread
« Reply #257 on: May 18, 2012, 11:54 »

Indeed; Marines still get the shot at Survivalist if the traits aren't blocked, which then negates scratch damage.

Question: Has anyone actually managed a Zero Damage run?
2Dev has (twice, perhaps three times):
http://forum.chaosforge.org/index.php/topic,5582.0.html
http://forum.chaosforge.org/index.php/topic,5649.0.html
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Creepy

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Re: The Horrible Ideas Thread
« Reply #258 on: May 18, 2012, 12:23 »

The ability to grab Lost Souls and throw them at things. Throwing Lost Souls while berserk makes them explode like rockets, because you throw too hard.
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thelaptop

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Re: The Horrible Ideas Thread
« Reply #259 on: May 19, 2012, 08:22 »

The ability to grab Lost Souls and throw them at things. Throwing Lost Souls while berserk makes them explode like rockets, because you throw too hard.
Let me make it more horrible.

When berserked...
Bru x3 = Grab and throw Lost Souls
Bru x4 = Grab and throw Demons, Imps, Formers and Lost Souls
Bru x5 = Grab and throw Hell Knights, Arachnotrons, Demons, Imps, Formers and Lost Souls

Why no Mancubus?  Have you even seen that damn thing?  No amount of jujitsu will be able to launch that bastard across the room...

But seriously, melee DoomGuy as a master of jujitsu-esque throwing.  Hmmm...
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raekuul

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Re: The Horrible Ideas Thread
« Reply #260 on: May 19, 2012, 09:49 »

Next we'll be suplexing trains.
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pacmanus

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Re: The Horrible Ideas Thread
« Reply #261 on: May 20, 2012, 01:41 »

When berserked - can disarm any enemy.
Mancubi rocketz pretty cool!
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Silhar

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Re: The Horrible Ideas Thread
« Reply #262 on: May 20, 2012, 02:16 »

Let me make it more horrible.

When berserked...
Bru x3 = Grab and throw Lost Souls
Bru x4 = Grab and throw Demons, Imps, Formers and Lost Souls
Bru x5 = Grab and throw Hell Knights, Arachnotrons, Demons, Imps, Formers and Lost Souls

Why no Mancubus?  Have you even seen that damn thing?  No amount of jujitsu will be able to launch that bastard across the room...

But seriously, melee DoomGuy as a master of jujitsu-esque throwing.  Hmmm...

The ability to carry around the disarmed Cyberdemon and toss him at things!

We can also have...

Coalflinger Medal
Finish Phobos Anomaly throwing one Bruiser Brother at the other.

Coalflinger Cross
Finish the game by throwing Cyberdemon at Spider Mastermind.

Coalflinger Shield
Score a full win throwing Hell Knights/Barons of Hell at JC.

pacmanus

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Re: The Horrible Ideas Thread
« Reply #263 on: May 20, 2012, 02:20 »

Ninja Badge for use more than 30 Phase Devices per one game.
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Klear

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Re: The Horrible Ideas Thread
« Reply #264 on: May 20, 2012, 02:41 »

Coalflinger Cross
Finish the game by throwing Cyberdemon at Spider Mastermind.

That made me laugh out loud...
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Uranium

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Re: The Horrible Ideas Thread
« Reply #265 on: May 20, 2012, 03:07 »

Now I want a BrutalDoomRL.
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thelaptop

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Re: The Horrible Ideas Thread
« Reply #266 on: May 20, 2012, 07:56 »

Object of Attachment

Exotic Consumable Item

Once used, it will fuse any object from your inventory to you, making you take on the characteristics of the said object.  For example, fusing medpacks to you give small regeneration, fusing phase devices give you random teleportitis (within 5 radius), fusing homing phase devices give you teleportitis (within 5 radius, always towards the stairs), fusing any of the ammo will cause you to regen that ammo if you have the suitable weapon equipped, fusing a mod "mods" your intrinsic in a random way (e.g. agility mod can either increase your accuracy or your speed, bulk to your health or to your melee damage, technical to your firing rate or to your knockback resistance, power to your overall attack or to overall defense), fusing weapons allows you to do bonus damage of the weapon damage type but at a fifth of what the damage roll is (e.g. fused shotgun gives you bonus of shrapnel damage (8d3)/5 without using traits, but no spread effect), fusing armour gives you half the resistances and one free TaN equivalent, fusing skulls grants you random procs of the effects of the skull.

Fusing the Object of Attachment to yourself or if you already used the Object of Attachment instakills you.
« Last Edit: May 20, 2012, 07:59 by thelaptop »
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Shoop da Whoop

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Re: The Horrible Ideas Thread
« Reply #267 on: May 20, 2012, 08:17 »

Fuse a nuke, get some revenge agter death! Also, onyx modpacks are instawin then.
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He had posted some posts.
He waited enough for new version of DoomRL.
He played classic Doom but not passed. He also played rogulikes. And once he found the intersection of these sets...

Uranium

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Re: The Horrible Ideas Thread
« Reply #268 on: May 20, 2012, 08:21 »

...so what happens if you fuse the Arena Master's Staff? Or the Hellwave Pack?
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AlterAsc

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Re: The Horrible Ideas Thread
« Reply #269 on: May 20, 2012, 08:40 »

Also, onyx modpacks are instawin then.
Nooo.You become undestructible completely.That means you can't move too.
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