DRL > Requests For Features

Mod Arrays (ie. Mod Runewords)- a simple idea

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Game Hunter:

--- Quote from: Thexare on February 23, 2011, 15:28 ---The one place that would be useful - the Lava Pits - would have the suit fall apart with the crappy durability. Two hits and it's gone, at 25%.
--- End quote ---
You wouldn't know because it's primarily an issue in beta, but there are some maps such that having a temporary equip in non-threatening yet hazardous environments could really save on health. The idea is that the durability sucks so much that you couldn't afford to use in any cases BUT those that were deemed completely safe. One example you'd know about already are Hellish Caves when you can't get around going through lava to reach the stairs.

Honestly, I think it's a little too good, removes much of the need for envirosuit packs. Just throwing it out there as a potential item in general (as an assembly it would need crap durability to compensate for easy-to-acquire).

Also, changed the spelling, thanks.

Shoop da Whoop:
The Mother-In-Law http://forum.chaosforge.org/index.php/topic,3212.msg0.html
Made of rocket launcher + FNP2

Damage: 11d5
Splash radius: +2
Accuracy: +4
Base Fire Time: 1.0s
Reload: 0.6s
Clip Size: 1

Also, how about +4% berserker chanse for getting damage? Just because of.

Simon-v:

--- Quote from: Shoop da Whoop on February 25, 2011, 09:30 ---The Mother-In-Law http://forum.chaosforge.org/index.php/topic,3212.msg0.html
Made of rocket launcher + FNP2

Damage: 11d5
Splash radius: +2
Accuracy: +4
Base Fire Time: 1.0s
Reload: 0.6s
Clip Size: 1

Also, how about +4% berserker chanse for getting damage? Just because of.

--- End quote ---

Ahh, this brings back memories.

Don't forget to mention the ammo regeneration (the player might accidentally forget to apply the Nano pack not-last).

Sambojin:
I myself would like to see just a nice set of "basic" assemblies for each commonly available item. By commonly available I mean accessible in a normal game, so exotics are still in the list. Nothing extraordinary, and not even necessarily as powerful as a WK modded version, just something that adds options for different builds. It might also be nice to get something to make the "wall-breaker" special levels more doable on AoMr, AoS and AoB. Just so they're possible to try, although the medals might have to be re-jigged.

Here's a list of weapons/armours that you will more than likely to run across in a normal game without a basic assembly in version 0.9.9.2. "High power weapon" not-withstanding.

Blue Armour(stacks, can already be nanofibre armour, but no unique assembly for it)
Protective Boots(stacks)
Plasteel Boots(stacks)
Chainsaw (1 available)
Combat Shotgun (stacks)
Double Barrel Shotgun (stacks)
Assault Shotgun (1 available)
Missile Launcher (1 available)
Plasma Rifle (stacks)
BFG 9000 (2 available)
Nuclear-BFG 9000 (1 available)


I've also given a basic idea of the minimum you'll receive of each weapon if you complete all special levels. You also are guaranteed to receive at least 3 agility mods, 2 bulk mods, 1 power mod  and at least another 2-3 random mods from the special levels. You may also be awarded a power mod on AoMa or a random mod on AoMr.

This should give people an idea of what's truly available out there for either WK based builds or any build to construct their basic assemblies.  Remember, these weapons and mods are guaranteed unless you blow them up, so people CAN in fact bank on any assemblies requiring them. A simple tech mod requirement in an assembly adds an element of randomness in whether you'll get it by end-game. Requiring a sniper and a nano mod is probably far too random for a basic assembly though.

I'll come up with some thoughts for these (I love the idea of a solid slug firing combat shotgun, like a hunting rifle kind of thing). I'm not thinking so much "super-powertastic-death-stick", just either useful, different or adding the ability of the player to use the weapons in other builds or other ways than is commonly thought of as normal.


Anyway,  any ideas for "I used an agility mod and a sniper mod on my combat shotgun" style weapons? It'd  have to do something, otherwise I'll just slap a power mod on and leave it be.

edit: forgot the boots. But with tactical boots or normal modded plasteel ones, do we need more? I guess blue armour comes into this category as well. Still, lightning armour would be cool :)

Deathwind:
Honestly the nano pack is far too rare and is it needed in far too many assemblies, at least one of these should be changed.

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