DRL > Requests For Features

Let's make some sergeants scarier

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thelaptop:
So sergeants scare us in many ways, whether we are playing a melee game, or a pacifist game.  Actually, they are scary because they always hit.

So here's the deal.  Make some small number of sergeants be armed with combat shotguns, and give them the ability to "hunt" the player, i.e. perform an actual A*-like search to seek the player out in order to shoot him.  This should add a little more variety to the Undead Army Corp.

I mean, sergeants should be cranky enough to go Doomguy hunting on his own, right?

ParaSait:
That sounds ok, but I doubt the AI system is clever enough to hunt the player down like that.

thelaptop:
That's the point -- we want to introduce a new AI system that augments the current "artifical stupidity" system that we now have.  Consider it from the perspective of avoiding exploits -- currently we know that all the monsters will end up near the centre of the map after a long enough time has passed, and many people have exploited that to their benefit at one point or another.  By having actual artifical intelligence (or in this case, the "hunter sense"), we can up the ante for the player to be vigilant.

Game Hunter:

--- Quote from: thelaptop on February 06, 2011, 19:05 ---That's the point -- we want to introduce a new AI system that augments the current "artifical stupidity" system that we now have.  Consider it from the perspective of avoiding exploits -- currently we know that all the monsters will end up near the centre of the map after a long enough time has passed, and many people have exploited that to their benefit at one point or another.  By having actual artifical intelligence (or in this case, the "hunter sense"), we can up the ante for the player to be vigilant.
--- End quote ---
Bruiser Brothers have a lock-on AI and it makes them even easier to abuse, given decent conditions. To be honest, the most difficult AI to deal with are Arch-viles, though I wouldn't be surprised if this is also because of their speed.

Might be better to make this into a new unit type altogether, possibly paired with a double shotgun counterpart. The double would need an AI fix to deal with not being able to damage stuff at the very edge of their vision. At the very least, don't have them mixed into the other Sergeants unless it's at a certain level of difficulty (HMP+), lest we scare away newbies.

grommile:
I'm not clear why you want to make Angel of Berserk even harder.

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