DRL > Requests For Features
Let's make some sergeants scarier
MaiZure:
--- Quote from: Fanta Hege on February 07, 2011, 17:40 ---I'm bit "eh" about the camper AI, mostly as stairs usualy are the escape route in levels.
and it would probably screw over AoPC so badly.
--- End quote ---
Camper can really guard anything, a vault, an exotic/unique, the stairs...just so long as they camp something.
thelaptop:
--- Quote from: MaiZure on February 07, 2011, 22:10 ---Camper can really guard anything, a vault, an exotic/unique, the stairs...just so long as they camp something.
--- End quote ---
So I think this means there are two things we want to have implemented. One is the concept of identifying a cell in the map as being worthy of guarding, the other of course being which groups of enemies run on which AI style.
This can be interesting... might not be ready in time for DoomRL 1.0.0.0, but at least we can consider this for DoomRL 2.
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