DRL > Requests For Features
Let's make some sergeants scarier
thelaptop:
The intent isn't to make AoB harder, but to slowly introduce more types of AI behaviour other than the current one, which makes things a little too predictable. It might not be sergeants with combat shotguns, but the idea remains the same -- vary the population of monsters so that some small number of them actually do something that is different from the rest of the herd.
Fanta Hege:
--- Quote from: Game Hunter on February 06, 2011, 19:31 ---Might be better to make this into a new unit type altogether, possibly paired with a double shotgun counterpart.
--- End quote ---
Or a supershotgun for Ao100
"You open the door.. oh shi-"
I don't see why not spice up some of the existing enemies with AI's aswell? Like giving lost souls a bit more unique movement pattern from the boring Demon like movement. Giving cacodemons a bit more of floaty like AI or something like that.
MaiZure:
If it's a question of AI, maybe its best to make 3 or 4 behavior patterns and randomly assign on level generation.
Standard - Migrate to Middle
Fringe - Wanders the outside of the level in a circular pattern
Hunter - Seeks player
Camper - Guards the stairs
thelaptop:
That sounds like a good idea. We can also consider tweaking the proportion of each behaviour across all the enemies so that while most will use the Standard behaviour, there will be some that will be Fringers, one or two Hunters, and a couple of Campers.
We can probably proportion this across the entire floor of monsters, as opposed to each monster. That way, we have a better control of how the overall danger level of the floor is.
Fanta Hege:
I'm bit "eh" about the camper AI, mostly as stairs usualy are the escape route in levels.
and it would probably screw over AoPC so badly.
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