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DoomRL 0.9.8.5 - Released!

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Kornel Kisielewicz:
So, after a long long time, over a year, I finaly found the determination to do a DoomRL release! Ladies and gentlemen, I give you DoomRL 0.9.8.5.

Here is a brief incomplete list of changes:

* Progress tracking!!
* Challenge Modes!!
* Difficulty Levels!!
* Pain Elemental and Arch-Vile!!
* one normal and five new advanced traits!!
* revisited special levels, and added two new ones!
* boosted melee much!
* enhanced berserk and computer maps
* a TON of bugfixes!
See version.txt for all the changes. A Linux version will follow in a week or so (I'll announce it here).

I decided to call it 0.9.8.5, because I still have many ideas I want to implement before 0.9.9. Still, all the promised features (including Difficulty Levels, Progress Tracking and Challenge Modes are implemnted, not to mention a heap of Advanced Traits! And don't worry, a new version should be out a lot quicker ;].

Head to the download section of the DoomRL site and have fun! Be sure to tell me what you think of it :)

And if you enjoy DoomRL, please consider donating !

KrisM:
Registered just to say thank you :) Thank you Kornel, I have been waiting for it since the last summer when I got used to DRL ^_^

Kornel Kisielewicz:
You're welcome :)

BTW -- Turgor found a bug in the Angel of Impatience challange the last minute, and I just fixed it -- if you downloaded it before this post, please redownload it!

Igor Savin:
"You feel safe" message still doesn't seem to work...

Derek:
Congrats, Kornel! :D

Would you like me to make a post about it on The Independent Gaming Source?

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