General > Announcements

DoomRL 0.9.8.5 - Released!

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JimmyJ:
Booya! Awesome, kornel, but man i'm about to pass out, will have to try tomarrow

Kornel Kisielewicz:

--- Quote from: Derek on November 26, 2006, 17:54 ---Congrats, Kornel! :D

Would you like me to make a post about it on The Independent Gaming Source?

--- End quote ---
Thank you :). Yes I would -- it's a official release after all :D.

Malek Deneith:

--- Quote from: Igor Savin on November 26, 2006, 11:21 ---"You feel safe" message still doesn't seem to work...

--- End quote ---
It works - you probably missed it like I do most of the time - perhaps a pause requireing enter/space after the message would help noticing it?

Kornel Kisielewicz:
In 0.9.9 message coloring and message history will be in, so it might be easier :). Also I may add message coloring/confirmation customization in the ini-file, so you will be able to set it in the options.

Neth:
A great game! Good work!
Kornel - you make all out of nothing... an ASCII game which have a poor graphic characteristics became a wery good tactical game
but somthing need to be added(IMO):
1)First of all - creating "Save slots" will be a great idea... copying and pasting is boring.
2)Second... beter not to exit the game after death but return to main screen
3)It'll be great if in some maps there were no light... and you must find a light amp (or funal, atmosphere will be more horrorous, but implementing of this will be...=)), or your vision will be greatly cuted
4)Projectiles... it will be good if you can evade it(if you're speedy enough =)) so porjectiles beter to be some sort of object=)with a great(!) speed
5)Some new weap's will be a too good idea... even if it's undoomish but sometimes it's fun to choose between many

so it's just IMO... 1,2 and 5 implementing simply, 3,4 are more brainf**king=)
but I repeat - game is great
Luck to you all

Neth Iafin

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