General > Announcements

DoomRL 0.9.8.5 - Released!

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Malek Deneith:

--- Quote ---1)First of all - creating "Save slots" will be a great idea... copying and pasting is boring.
--- End quote ---
That's how the roguelikes are - when you die there's no coming back

--- Quote ---2)Second... beter not to exit the game after death but return to main screen
--- End quote ---
Been asked before, and is +/- impossible because of bad menu coding on Kornels side ;P

--- Quote ---3)It'll be great if in some maps there were no light... and you must find a light amp (or funal, atmosphere will be more horrorous, but implementing of this will be...=)), or your vision will be greatly cuted
--- End quote ---
Could be a good Challenge mode, but I don't think it'd be good for normal game

--- Quote ---4)Projectiles... it will be good if you can evade it(if you're speedy enough =)) so porjectiles beter to be some sort of object=)with a great(!) speed
--- End quote ---
You CAN dodge them - there is a set dodge % that gets boosted if you moved previous turn... making projectiles "objects with a great speed" was talked about and the conclusion was that it wouldn't work for a roguelike

--- Quote ---5)Some new weap's will be a too good idea... even if it's undoomish but sometimes it's fun to choose between many
--- End quote ---
Undoomish and unnecessary - there is more than enough weapons already

Derek:

--- Code: --- You pull the lever... Nothing happens. There is a lever here.

 ###########################################
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 #??????#=#???????????????#i#i######c##/######/##
 #??????#=?>??????????????#====&===iic/??????????
 #??????#=????????????????#==========c#?????0?????
 #??????/=#???????????????#===i@======#???????????
 #??????#=#???????????????###############/#######+########
 #??????#=#????????%???%??/???????????????????????????????
 #0?????#=??????????•??•??#????????????????????????????????
 #??????#=#???????????????#????????????????????????????????
 #??????#=#???????????????#???????????%•??%•????????????????
 #??????#=????????????????#????????????????????????%•???????
 #??????#=#???????????????#?????????????????????????????????
 #??????#=#???????????????#????????????????????????????????
  ??????  #???????????????#????????????????????0???????????
          +???????????????+???????????????????????????????
          #???????????????#???????????????????????????????
          #???????????????+??????????????????????????????
          #???????????????  ????????????????????????????
          ###############            #################
 Derek                      Armor : none                     Phobos Base  Lev2
 Health: 24%  Exp:  1/49%   Weapon: shotgun (6d3) [1/1]
 coward

--- End code ---

Lever spawning enemies in the wall (see the two imps and the demon above me)?  Also, I'm so screwed...

Also, a typo, this time in the equipment menu: "coresponding" -> "corresponding"

Also, a request: Escape key skips the intro completely. :)

Another typo noticed (Hell's Arena): "Hell''s arena champion" -> "Hell's Arena Champion" (double apostrophe and capitalization)

Sorry, I should have caught these earlier, but when I played before I was a bit rushed and was also rather tired...

Kornel Kisielewicz:
I guess it's okay for me to jot down these bugs for the 0.9.9 development line?


--- Quote from: Derek on November 27, 2006, 18:18 ---Lever spawning enemies in the wall (see the two imps and the demon above me)?  Also, I'm so screwed...

--- End quote ---
This one is simple -- the monster placement code searched for a suitable place to place the IMPs, but Lava/Acid/Water is as bad for placement (from the code's point of view) as walls are. I guess I should break monster placement at all in such a case?


--- Quote from: Derek on November 27, 2006, 18:18 ---Also, a typo, this time in the equipment menu: "coresponding" -> "corresponding"

--- End quote ---
Fixed.


--- Quote from: Derek on November 27, 2006, 18:18 ---Also, a request: Escape key skips the intro completely. :)

--- End quote ---
You can always change SkipIntro = TRUE; in the ini-file :). But noted.


--- Quote from: Derek on November 27, 2006, 18:18 ---Another typo noticed (Hell's Arena): "Hell''s arena champion" -> "Hell's Arena Champion" (double apostrophe and capitalization)

--- End quote ---
Fixed.

RickVoid:
Occasionally, I'll see a second advanced trait listed for Eagle Eye:

Eagle Eye(2) <------Extra
Trait
Trait
Trait
Eagle Eye(2) <------Correctly Placed
Trait


It goes away after Eagle Eye(2) becomes Intuition, though.

Jered Cain:
That's because there ARE two Eagle Eye required traits.  Look for another trait when Intuition becomes available.

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