General > Announcements
DoomRL 0.9.8.5 - Released!
Malek Deneith:
--- Quote ---1)First of all - creating "Save slots" will be a great idea... copying and pasting is boring.
--- End quote ---
That's how the roguelikes are - when you die there's no coming back
--- Quote ---2)Second... beter not to exit the game after death but return to main screen
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Been asked before, and is +/- impossible because of bad menu coding on Kornels side ;P
--- Quote ---3)It'll be great if in some maps there were no light... and you must find a light amp (or funal, atmosphere will be more horrorous, but implementing of this will be...=)), or your vision will be greatly cuted
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Could be a good Challenge mode, but I don't think it'd be good for normal game
--- Quote ---4)Projectiles... it will be good if you can evade it(if you're speedy enough =)) so porjectiles beter to be some sort of object=)with a great(!) speed
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You CAN dodge them - there is a set dodge % that gets boosted if you moved previous turn... making projectiles "objects with a great speed" was talked about and the conclusion was that it wouldn't work for a roguelike
--- Quote ---5)Some new weap's will be a too good idea... even if it's undoomish but sometimes it's fun to choose between many
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Undoomish and unnecessary - there is more than enough weapons already
Derek:
--- Code: --- You pull the lever... Nothing happens. There is a lever here.
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############### #################
Derek Armor : none Phobos Base Lev2
Health: 24% Exp: 1/49% Weapon: shotgun (6d3) [1/1]
coward
--- End code ---
Lever spawning enemies in the wall (see the two imps and the demon above me)? Also, I'm so screwed...
Also, a typo, this time in the equipment menu: "coresponding" -> "corresponding"
Also, a request: Escape key skips the intro completely. :)
Another typo noticed (Hell's Arena): "Hell''s arena champion" -> "Hell's Arena Champion" (double apostrophe and capitalization)
Sorry, I should have caught these earlier, but when I played before I was a bit rushed and was also rather tired...
Kornel Kisielewicz:
I guess it's okay for me to jot down these bugs for the 0.9.9 development line?
--- Quote from: Derek on November 27, 2006, 18:18 ---Lever spawning enemies in the wall (see the two imps and the demon above me)? Also, I'm so screwed...
--- End quote ---
This one is simple -- the monster placement code searched for a suitable place to place the IMPs, but Lava/Acid/Water is as bad for placement (from the code's point of view) as walls are. I guess I should break monster placement at all in such a case?
--- Quote from: Derek on November 27, 2006, 18:18 ---Also, a typo, this time in the equipment menu: "coresponding" -> "corresponding"
--- End quote ---
Fixed.
--- Quote from: Derek on November 27, 2006, 18:18 ---Also, a request: Escape key skips the intro completely. :)
--- End quote ---
You can always change SkipIntro = TRUE; in the ini-file :). But noted.
--- Quote from: Derek on November 27, 2006, 18:18 ---Another typo noticed (Hell's Arena): "Hell''s arena champion" -> "Hell's Arena Champion" (double apostrophe and capitalization)
--- End quote ---
Fixed.
RickVoid:
Occasionally, I'll see a second advanced trait listed for Eagle Eye:
Eagle Eye(2) <------Extra
Trait
Trait
Trait
Eagle Eye(2) <------Correctly Placed
Trait
It goes away after Eagle Eye(2) becomes Intuition, though.
Jered Cain:
That's because there ARE two Eagle Eye required traits. Look for another trait when Intuition becomes available.
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