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Author Topic: Quick questions thread!  (Read 538410 times)

Missileboater

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Re: Quick questions thread!
« Reply #195 on: October 24, 2011, 13:43 »

Also try to equip a shell box ( or power box for plasma shotgun ) for quick reloads to minimize the chance that it'll teleport away. Assemblies ( if you can find the mods ) of either plasmatic shrapnel or nano-shrapnel can also help maximize damage/need of reloading.
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Uranium

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Re: Quick questions thread!
« Reply #196 on: October 24, 2011, 15:02 »

If I nano-mod a shotgun, will it regenerate ammo as I fire it (leading to never running out of ammo)?
Same goes for things like nuclear plasma rifle with Ammochain.
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Missileboater

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Re: Quick questions thread!
« Reply #197 on: October 24, 2011, 18:34 »

Basically, I know when I made a plasmatic shrapnel ( the tier 1 version ) normal shotgun, the shell regenerated right when I fired it, so I basically had an infinite ammo shotgun. However, I'm not sure how this will affect combat shotguns though, since there's a warning for ones that require pumps.
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rchandra

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Re: Quick questions thread!
« Reply #198 on: October 24, 2011, 19:48 »

with the combat shotgun (N), I'm pretty sure you'll need to pump it (you'll still have infinite ammo, but the fire time will truly be firetime + pumptime or firetime+movetime).
I have nano-modded a double or super shotgun, and there is a problem - you'll only get 1 shell in per action when you're trying to fire 2.  however, since the second blast is often not that good anyway it should be ok.  You can also alternate dodge and fire to get both shells.

I don't think the Shambler is worth fighting in AoSg unless you have plasma/Jackhammer, one of the nano assemblies, or MAD/MSh traits.  You will have a shell box from the Armory, use it.
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Missileboater

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Re: Quick questions thread!
« Reply #199 on: October 24, 2011, 22:17 »

In the wiki for the assemblies, it says "Beware: ammo regeneration prevents manual reloading including pumping which may be undesirable for some shotguns. ", that's the part where I'm confused at for combat shotguns. If you really have to move in order to fire Nano'd combat shotgun, it'll give the Shambler much more time to just teleport around ( since you won't be given the benefit of shell boxes either if this is true ).

Just a little confusion in my part, nothing big.
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Bloax

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Re: Quick questions thread!
« Reply #200 on: October 25, 2011, 05:09 »

Say guys, what should I do with this little Cybernetic armor I have?
Wait for power mods to make it Nanofiber/ Skin(!?!), or just bulk mod it? (Currently B1T2 in the inventory.)
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Missileboater

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Re: Quick questions thread!
« Reply #201 on: October 25, 2011, 11:40 »

Say guys, what should I do with this little Cybernetic armor I have?
Wait for power mods to make it Nanofiber/ Skin(!?!), or just bulk mod it? (Currently B1T2 in the inventory.)

If you can make the Cybernetic Armor indestructible, by all means do it. You can't remove it, so you should might as well make sure the armor doesn't become a complete hindrance that doesn't give any benefits.
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rchandra

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Re: Quick questions thread!
« Reply #202 on: October 25, 2011, 19:09 »

can you destroy corpses with the Longinus Spear's alt-fire?
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Bloax

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Re: Quick questions thread!
« Reply #203 on: October 26, 2011, 11:48 »

Yes, though it's a bit costly due to the stamina drain.
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Zarin

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Re: Quick questions thread!
« Reply #204 on: October 26, 2011, 22:04 »

It seems that Shielded Armor is indestructible. Can anyone add that to Wiki?
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Bloax

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Re: Quick questions thread!
« Reply #205 on: October 27, 2011, 03:54 »

Ah, yes. I forgot all about that.
Updated.
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Game Hunter

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Re: Quick questions thread!
« Reply #206 on: October 27, 2011, 07:57 »

It seems that Shielded Armor is indestructible. Can anyone add that to Wiki?
As a matter of fact, you could add it yourself! That's why it's a Wiki and not just a webpage with information on it. Use this page to log in with your forum name/pass, at which point you can get started fixing anything that's inaccurate or missing.

Overall, questions pertaining to the Wiki should be directed to this thread.
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Be26

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Re: Quick questions thread!
« Reply #207 on: October 27, 2011, 10:49 »

I didn't think this merited a new thread but, basically, I'm colourblind and I need some help. To whit I had no idea bridges existed until just now, and I found that out completely by accident - I walked onto one accidentally, thinking it was acid, then realised my health wasn't decreasing. The 'bridge' floor tile and the 'acid' floor tile look identical to me. Is there a fix for this?
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Game Hunter

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Re: Quick questions thread!
« Reply #208 on: October 27, 2011, 11:31 »

I didn't think this merited a new thread but, basically, I'm colourblind and I need some help. To whit I had no idea bridges existed until just now, and I found that out completely by accident - I walked onto one accidentally, thinking it was acid, then realised my health wasn't decreasing. The 'bridge' floor tile and the 'acid' floor tile look identical to me. Is there a fix for this?
I know that there's a colorblind mode you can activate in the config.lua file, which may help with this sort of thing.

Assuming you have colorblind mode turned on and there are still no good indicators, you could mess around in the color.lua file (ironically enough) and set key features (like bridges) to black, which will visually erase them from the screen. In this way you should be able to distinguish between tiles with the same ASCII character. (To set colors in color.lua you'll need to know an object's string identifier, all of which can be found here. The bridge sID is simply "bridge".) If you need help figuring out how to work with color.lua, feel free to ask here again.
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Matt_S

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Re: Quick questions thread!
« Reply #209 on: November 01, 2011, 11:06 »

The answer is probably "no", but I'll go ahead and ask.  If you have Whizkid 2, can you make a basic assembly using an assembled item?  The wiki doesn't explicitly say that you can't, but since it does mention that you can make basic assemblies for the uniques that can be modded, I would guess that it can't be done.
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