DRL > Discussion
Quick questions thread!
ZicherCZ:
--- Quote from: Bloax on January 16, 2012, 11:30 ---Say, how do the monsters work.
Do they attack after your move?
If so, then that's pretty cheap, IMHO.
--- End quote ---
Ehm, cheap? Didn't it happen to you time and time again, that on _your_ turn you went into a monster's line of sight and got immediately blasted on _it's_ turn?
If you would call this "cheap", than I have to say that it works both ways. All of the AoMCs could tell the story ...
Bloax:
It's a bit cheap when you consider an actual timeline.
You don't act individually, but about simultaneously.
Imagine shooting a demon, as it is now, you'd hit it.
However, if both moves were simultaneous, you'd likely miss - because you didn't shoot the demon's new position. (Prediction, my friend!)
Same thing is when you're for example a melee build, you move towards your target. All while your target is firing.
Now, your target will likely hit - as dodging is based entirely around random numbers and you being parallel to the trajectory or not.
If both moves were simultaneous, however - dodging would actually make sense now. Since if the AI mispredicted, (oh big surprise ain't it) it can miss.
Of course when an action happens would still be based on speed and time taken, basically a new clusterfuck of things.
But honestly, at least in DOOM you can dodge (which makes stuff really easy - but that's not a limitation here), here you pray to Armok for lucky numbers.
Makes space for some new features too, like fire-in-path. (Eg. Firing shots at different trajectories with a chaingun, no point in spraying 'em all in one direction.)
Game Hunter:
All missile definitions come with two hit-based fields: a chance for the bullet to miss and an additional multiplier for distance to miss. Whenever this missile is created (always by firing a ranged weapon) it uses these properties to determine whether it will move into the attacked's tile. If a miss occurs, it will instead move into the attacked's previous tile (that is, the position that the attacked was in immediately before the attacker's turn). This is how "dodging" is implemented into DoomRL, which is otherwise an archetypical turn-based game. If you want to see the more technical details of this, check out this Wiki page.
Besides, if I'm not mistaken, a lot of attacks in this game are either bullets or contain a sufficient amount of energy in them to be moving really fast. (Don't let the original game fool you, massive projectiles aren't going to move that slowly if they want to stay in the air.) I'm almost certain that, accuracy aside, these things are going to reach their target far earlier than you'd be able to react to them, rockets being the only reasonable exception.
FantomFang:
Two things:
1) So I died to JC on an AoMr run. But I still got a standard victory - I thought if you failed there you didn't get any victory. Am I just remembering this wrong?
2) How would you go about beating him on AoMr? I mean, I guess part of the problem was my weaponry - my damage at the end was a mere (2d4+5)x2 after perks. If I had actually found one of the rare weapon packs or rare pistols would I have been fine? I did manage to make it there just on speedloaders. Was kinda funny - had finesse 2, reloader 1, intuition 2, Soab 2, SoG 3, Dualgunner 1 - never did invest in Eagle Eye. But I was firing at a speed of 0.27s and reloading at 0.36 or something, so it was funny. Actually nuked the SM without the lava element - lucked out on invul globe after the lava pits proved to be a no go.
Matt_S:
1) It counts as a standard win for the purposes of your player statistics, but for any medals or badges that require a win it does not. That's assuming I understand it correctly, because I've only read about it. I believe even a sacrifice against JC disqualifies any win medals/badges.
2) I can't say. I don't believe I've ever attempted it, but with all his summons, I think any pistols would have serious problems against him. The one time where I was going to attempt it, I screwed up with the nuke countdown because of my gravity boots and my ignorance about the lava element's duration. See my mortem here and imagine sad violin music playing in the background. I guess the key is to keep his summons from blocking your line of fire. Maybe getting in close would help?
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