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Quick questions thread!

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ZicherCZ:

--- Quote from: deathknight1728 on March 06, 2013, 05:42 ---Im starting to wonder if melee works even at all in the later levels. Im having trouble with which perks/traits to pick. I want to either go with a marine or scout and then go all out. I have a marine that was lvl 5 and he was doing alright until the demon with spider legs came at me (forget the name). I was reading up on the wiki and a few options were present that I can take advantage of/need explaining of.

1-Finesse, says that it allows you to attack faster yet I don't think you can get more than 1 attack per round so it might be useless.

2-From what it looks like, Tough as nails is better than ironman when you have armor as when you don't it does nothing. Ironman gives 10 health which counts all the time, but tan doubles armor effects. This whole thing is confusing.

3-Hellrunner might be good for gun builds but since you can't dodge melee attacks with it, it might be next to useless.

If anyone can explain these 3 things to me, I'd really like to know as Ive read the wiki and all these tactics Im learning about that I didn't know before. Thanks.

--- End quote ---

OK, here goes:
1) Finesse shortens the time between attacks by 20% per level. That means that instead of a 1.0s basic melee attack you get to 0.6s with Fin2, efectively making your attacks nearly twice as fast. That means you can attack multiple times before the enemy can retaliate. It does matter mostly for tougher enemies, since with Fin they can get less chances to attack you before they fall.
2) You have it a bit wrong. TaN works as a "natural" 1 point of armor per level, even if you wear nothing else. It's mostly useful against larger volleys of weaker attacks (like the captain's chaingun or arach's plasma burst), and of course is very helpful if you have some armor with resists (these are applied first). Ironman gives a flat 10 maxHP boost per level. Note that Iro makes it harder for berserk to kick in after a particularly damaging attack, since the damage needed is based on maxHP.
3) Hellrunner's dodging is indeed useless in melee, however it allows you to close to melee range way quicker, allowing the enemies less attacks before you get there. Not as useful as for gun builds, but still I wouldn't dare to call this trait useless, especially with more levels of HR and some movespeed-improving armor or boots.

AlterAsc:
Fin reduces attack time by 15% not by 20%.

felttippen:
Hi everyone!

Haven´t played DoomRL for a long time and wanted to start again....
So here is my question: What is the easiest wayto play with the old ascii graphical style and a gamepad?
Thanks in advance, really want to reexperience this game!

tylor:

--- Quote from: felttippen on March 06, 2013, 13:55 ---Hi everyone!

Haven´t played DoomRL for a long time and wanted to start again....
So here is my question: What is the easiest wayto play with the old ascii graphical style and a gamepad?
Thanks in advance, really want to reexperience this game!

--- End quote ---
,5ffr

Evilpotatoe:
For console, there's a command line option.
doomrl -console, on Windows (a batch is available in the game's folder). I guess it's the same for Linux

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