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Author Topic: Quick questions thread!  (Read 182238 times)

LuckyDee

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Re: Quick questions thread!
« Reply #915 on: November 02, 2013, 00:29 »

* LuckyDee coughs heavily... It sounds like "mortem, mortem"...

Of course I meant posting it properly, ie in the Post Mortem section of the forum, since this bit's obviously about Quick Questions. You'll find all the info you need in Da Rulez!

Give it a shot I'd say, I think you can even remove message here, once you're done...
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LuckyDee

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Re: Quick questions thread!
« Reply #916 on: November 18, 2013, 07:03 »

Do you also earn badges/medals that require you to complete something at a certain difficulty level if you meet the same requirements at a higher difficulty level?
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Thomas

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Re: Quick questions thread!
« Reply #917 on: November 18, 2013, 08:57 »

Do you also earn badges/medals that require you to complete something at a certain difficulty level if you meet the same requirements at a higher difficulty level?

Yes. Well, for everything that I can think of.
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Be26

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Re: Quick questions thread!
« Reply #918 on: November 20, 2013, 08:48 »

This has happened twice now, so I'm feeling decidedly screwed. Playing standard game on easy, going for one of the Strongman badges, and I won full victories on both. However, I didn't get a badge for either - the first time around I was expecting Bronze, the second time I'd stuck to combat knives/chainswords and thought that was enough for Silver. Am I missing something?
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LuckyDee

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Re: Quick questions thread!
« Reply #919 on: November 20, 2013, 08:59 »

Difficulty shouldn't matter. You're sure you didn't get a single kill with another weapon? Be advised that a monster dying to lava/barrels/whatever while you are holding a gun, will count as a gun kill...
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Be26

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Re: Quick questions thread!
« Reply #920 on: November 20, 2013, 09:27 »

Difficulty shouldn't matter. You're sure you didn't get a single kill with another weapon? Be advised that a monster dying to lava/barrels/whatever while you are holding a gun, will count as a gun kill...

I'm going to assume that was probably it.
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LuckyDee

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Re: Quick questions thread!
« Reply #921 on: November 20, 2013, 09:49 »

Just drop your pistol right from the start and never wield another weapon that doesn't meet the requirements.

Or, if you're feeling Lucky: you can shoot monsters as much as you like, as long as you make sure to deliver the final blow in melee. It does require a lot of planning and effort and quite some luck, though.
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LuckyDee

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Re: Quick questions thread!
« Reply #922 on: November 30, 2013, 03:36 »

Equipping an armor takes 1.0s. Unequipping an armor takes 1.0s. How much time does it take to equip one when you're already wearing another? Is there a difference between going about this trough the inventory or through the character screen?

And while we're at it, does this go for weapons and boots, too? I seem to recall something like that...
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Kjoery

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Re: Quick questions thread!
« Reply #923 on: December 04, 2013, 21:49 »

Equipping an armor takes 1.0s. Unequipping an armor takes 1.0s. How much time does it take to equip one when you're already wearing another? Is there a difference between going about this trough the inventory or through the character screen?

And while we're at it, does this go for weapons and boots, too? I seem to recall something like that...
Equipping any armour from inventory takes 1s. Doesn't matter if you're wearing amour at the time.

Unequipping armour from the character screen takes 1s + equipping armor takes 1s. 2s total for that route.

Question:
How does one avoid taking damage during the phobos lab ambushes? The sergeants always seem to manage to get a shot in when I trigger the walls, and I can't seem to pre-crack them with rockets.
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Sylph

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Re: Quick questions thread!
« Reply #924 on: December 04, 2013, 22:34 »

Maybe rocket jump past the trigger point of the ambush?
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Kjoery

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Re: Quick questions thread!
« Reply #925 on: December 05, 2013, 00:05 »

Maybe rocket jump past the trigger point of the ambush?
But that involves taking damage :x
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Sylph

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Re: Quick questions thread!
« Reply #926 on: December 05, 2013, 08:26 »

But that involves taking damage :x
Yes, that's true, but the damage you take from rocket jumping is remarkably low, sometimes as little as 15% health with blue armour. Considering that your environment suit is (for some reason) instantly cancelled when the ambush triggers, I'd just get both large globes and consider the >100% health boost from the 2 large health globes you just collected (which is going to decay anyway) as a 'shield' for getting past the ambush. I'm definitely gonna try rocket jumping next time I get there outside of a weapon restricted game.

I can't advise enough the importance of removing the notion that doomrl can be played damageless, especially when visiting special levels. Doing a situation 'perfectly' often involves taking damage, and the 'perfect' solution then becomes the one that leaves you on the most health/uses the least resources. I know that last sentence is obvious, but the shift in mindset is something I struggle with a little...
Looking at it this way, if we can do phobos lab using less than 4 small med packs, 2 large med packs, 2 envirosuits, and 4 health globes, then consider it free experience, free modpacks, and free combat shotgun/blue armour.
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Kjoery

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Re: Quick questions thread!
« Reply #927 on: December 05, 2013, 12:12 »

I can't advise enough the importance of removing the notion that doomrl can be played damageless
Oh, I know that. I've tried runs where I go for minimal damage badges. It's doable, but I ultimately end up losing patience. It's just not fun that way!

Um, but yeah. For some reason I thought there was an Angelic Conqueror Damageless badge.

Turns out there isn't. So that solves that problem. Still seems like bad design that there are areas that have unavoidable damage (if you're going for 100%), though.
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Sylph

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Re: Quick questions thread!
« Reply #928 on: December 05, 2013, 12:48 »

Still seems like bad design that there are areas that have unavoidable damage (if you're going for 100%), though.
This is the kind of attitude I'm talking about though! The one I have to surpress in myself! In fact, it really isn't bad design, it's just less common for videogames to be designed this way. It's *good* design, imo, because it forces us to strategise in situations where there is no 'wrong answer', and adds massive strategic depth.

It's tactically the equivalent of the following choice:
What do I need most, a phase device and a suit of armour, or 3 medikits?
Which is infinitely deeper than the more common videogame choice:
Shall I take damage, or not?

The first question's answer depends on what we already have, and what we need. It involves so many factors, build, challenge, difficulty, item drops, health, inventory, experience, progress... The depth in knowing the 'perfect way' to handle a situation is richest in a game where you're forced to make compromises. :)

Quote
For some reason I thought there was an Angelic Conqueror Damageless badge.
I'm not even sure I believe it's possible to do N! damageless without cheating.
« Last Edit: December 05, 2013, 12:49 by Sylph »
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Kjoery

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Re: Quick questions thread!
« Reply #929 on: December 05, 2013, 12:57 »

I'm not even sure I believe it's possible to do N! damageless without cheating.
I've managed to get through N! dlvls one and two without any damage.

it made me cry tears

it's so hard to get through the entrance without getting punched once
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