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Author Topic: Quick questions thread!  (Read 533623 times)

zenfur

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Re: Quick questions thread!
« Reply #630 on: April 15, 2013, 11:05 »

Quick question! As saving on special levels doesn't work (crashes).

I am AoMR and I have 1 phase shift. If I tele into Contamination area will I be able to go out without trying to aim with barons' ballz to destroy the wall or when I clear it I'm trapped and have to suicide with Q and save no stats?

Edit: Quick question but no quick answer :( I guess I'll tackle it! (UV) Wish me luck.

Edit2: I failed :( No event was called, so I supposed that I have to lure barons to do the job. I've run out of med pack too early though :/ Good run.

Spoiler (click to show/hide)
« Last Edit: April 23, 2013, 11:19 by zenfur »
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Klear

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Re: Quick questions thread!
« Reply #631 on: April 15, 2013, 11:23 »

Yeah, with no explosives or (homing) phases, that's basically a one-way trip.
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shark20061

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Re: Quick questions thread!
« Reply #632 on: April 15, 2013, 11:30 »

Quick question! As saving on special levels doesn't work (crashes).

I am AoMR and I have 1 phase shift. If I tele into Contamination area will I be able to go out without trying to aim with barons' ballz to destroy the wall or when I clear it I'm trapped and have to suicide with Q and save no stats?

Heh, ninja'ed.
But yeah, if you do not have a way to get out (Homing Phase, Hell Staff or another phase pack, explosives), you WILL be trapped.

EDIT: There IS a missile launcher on the level.  You should see if that works.  EDIT 2: (Totally forgot about the AoMr part, oops. :( )

Question:

Is the wiki experience table correct and updated??

This part especially on the last levels:

23    600000
24    800000
25    900000

Seems like a huge step from 23 to 24. (200k?? :O )

I think 24 is now 750,000 XP (tehtmi?)  Values for 23 and 25 I believe are correct.

And regarding the experience another question:

Do we get fewer xp from each enemy the more level ups we get? Or not?

XP earned is the same regardless of character level.
« Last Edit: April 15, 2013, 11:41 by shark20061 »
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zenfur

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Re: Quick questions thread!
« Reply #633 on: April 15, 2013, 11:37 »

Thanks, that was quick but too slow at once :p Actually savings being bugged for me don't fix the issue as I'd have to decide where to save to get ass kicking marine.
It's shameful.
Can't it secretly help such trials like mine (for AoB, AoMr and AoSh)? Like you could use Arena Master Staff to abolish the wall after you clear the level (without consuming the item as in
Spoiler (click to show/hide)
). Would be nice to have guaranteed escape after doing the job (and acquiring badge). There aren't even any ways to commit legal suicide after clearing the level so one can't get the badge this way :(.

@shark: I was AoMr... I tried before. Doesn't work.
« Last Edit: April 15, 2013, 11:38 by zenfur »
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Rajhin

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Re: Quick questions thread!
« Reply #634 on: April 15, 2013, 12:01 »

? Like you could use Arena Master Staff to abolish the wall
No, there is no secret way to remove this wall. But if you are lucky you can find alucard's gun with fire damage and blast through wall with it. Or plasma shotgun/plasmatic shrapnel in AoSh.
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Evilpotatoe

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Re: Quick questions thread!
« Reply #635 on: April 15, 2013, 12:41 »

Also, you get a HPD for clearing Hell's arena in AoB (err... considering the Arena always spawns at lvl2 now, I'm not sure it makes things easier anymore)

Quote
Is it possible that there is a general advantage to clearing a level from the Top-Left?
Shotgunning pain elemental from the upper left could be a good habit, no ? (not a big exploit, but can be good to know)
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Radagast

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Re: Quick questions thread!
« Reply #636 on: April 16, 2013, 03:44 »

I think 24 is now 750,000 XP (tehtmi?)  Values for 23 and 25 I believe are correct.

XP earned is the same regardless of character level.

Thanks for the info m8.

However based on the particular run I'm doing now, I still think that it required less xp to go from 23 to 24 level, than it requires from 24 to 25. The difference is kinda noticeable. Maybe the 25 level was changed to 1 million?

Is there anyone (probably from developer side) who can confirm for certain the exact XP values of the last 3-4 levels in the table so we can update the wiki accordingly?
« Last Edit: April 16, 2013, 03:46 by Radagast »
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Rapturous

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Re: Quick questions thread!
« Reply #637 on: April 17, 2013, 14:53 »

Hey, folks,

Last year, I posted in this thread about fixing my resolution so that it wasn't so small, and now that I'm starting DoomRL back up, I followed the instructions I followed last year, and now the tiles are way too small!  The instructions I received last year were as follows:

Quote
There should be some parameters in config.lua near the top with words like "Windowed" and "Fullscreen": these are probably what you're looking for. I forget the exact names, but there's probably something that sounds like "WindowedScreenWidth" and "WindowedScreenHeight", which would be used to set the resolution of the windowed game (similar for Fullscreen).

This doesn't do much for me if I change the values to 1680x1050.  Someone else said that changing the TileMult to 1 instead of -1 would provide the smallest tiles possible.  I do not want that.  How can I fiddle with this until it's an appropriate size for my preferred experience?  I find it hard to believe I can only have two choices!  Thanks in advance for your help.
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Evilpotatoe

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Re: Quick questions thread!
« Reply #638 on: April 17, 2013, 15:40 »

Too small tiles ???
What about increasing TileMult, to 2 or more ?
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Rapturous

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Re: Quick questions thread!
« Reply #639 on: April 17, 2013, 21:56 »

2 resets it to default.  1 is the only thing I've tried that changes it, and the tiles are way too small for me there.
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shark20061

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Re: Quick questions thread!
« Reply #640 on: April 18, 2013, 10:31 »

There aren't more than those two options for the tile multiplier since it's an integer.  You can try playing in full screen with a smaller resolution:

Code: [Select]
StartFullscreen       = true
FullscreenWidth       = 1024
FullscreenHeight      = 768

or for widescreen monitors:

Code: [Select]
StartFullscreen       = true
FullscreenWidth       = 1280
FullscreenHeight      = 800

There's nothing you can do for windowed mode unfortunately.
« Last Edit: April 18, 2013, 10:38 by shark20061 »
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tdef

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Re: Quick questions thread!
« Reply #641 on: April 22, 2013, 00:50 »

is there a way to toggle alternate fire for weapons without pressing the hotkey for each shot/volley/whatever?
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LuckyDee

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Re: Quick questions thread!
« Reply #642 on: April 22, 2013, 01:21 »

Pressing caps lock so you'll hit 'F' instead of 'f'?
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tdef

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Re: Quick questions thread!
« Reply #643 on: April 22, 2013, 01:30 »

why i have to press f i just click on it
« Last Edit: April 22, 2013, 01:35 by tdef »
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LuckyDee

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Re: Quick questions thread!
« Reply #644 on: April 22, 2013, 03:26 »

Ah, I hardly use the mouse at all. Can't help you then.
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