DRL > Requests For Features

New Basic Trait: Lifegiver

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MaiZure:
Lifegiver (Basic trait)
Increases the benefit or duration of consumables
Level 1 -> +50%
Level 2 -> +100%
Level 3 -> +150%

Armor shards, small medpacks, and beneficial levers aid more. (Maybe large medpacks can heal above 100?)
Berserk, Inv, and envirosuits last longer



I'm pretty sure this trait would have value at the newbie level and as a strategy for Diamond badge farmers who desperately need the berserk/inv globes. The % benefits may seem high, but it needs to be a valuable alternative to speed and damage traits. Perhaps the base could go up to 75% benefit and not be OP.

EDIT: In addition to the stated benefit, this trait would have a favorable effect on inventory management strategy

Kornel Kisielewicz:
Tis' sounds good! What are the opinions on this one?

Stormlock:
I'm kind of worried about this making a run through really luck based. It's a trait that amplifies the effect of any berserk/invuln globes you find more than anything else. For it to be strong enough to make a worthwhile effect on gameplay, won't it also make it possible to do runs where you spend almost the entire time berserked or invulnerable? Not to mention even mortuary becomes fairly trivial if you spend the first 110 turns of it invulnerable.

Would be more comfortable if it were a 2nd tier trait, like intuition. Possibly even a master trait. Making it exclusive with intuition would help matters too, so you're less likely to be able to beeline from globe to globe without being scratched for long periods of time.

raekuul:
I second the idea of making this an eagle-eye blocked master trait, but we would need to consider what traits this requires/blocks other than that.

ParaSait:

--- Quote from: Kornel Kisielewicz on March 19, 2011, 09:23 ---Tis' sounds good! What are the opinions on this one?

--- End quote ---
Welp, I say
But maybe it's a little overpowered in how it's currently proposed in the OP.

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