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Author Topic: Reduce the difficulty of Lightfoot Gold  (Read 8889 times)

thelaptop

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Re: Reduce the difficulty of Lightfoot Gold
« Reply #15 on: May 11, 2011, 02:35 »

Ooo... L4D/Halo style!

=D
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Deathwind

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Re: Reduce the difficulty of Lightfoot Gold
« Reply #16 on: May 11, 2011, 23:48 »

On top of this leave the inventory at 10.

Would you grab a BFG at the cost of your rocket launcher?
Is red armor's 4 defense worth giving up tactical armor?
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Ander Hammer

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Re: Reduce the difficulty of Lightfoot Gold
« Reply #17 on: May 12, 2011, 15:07 »

Ooo... L4D/Halo style!

=D

Angel of Infection [AoIn]

More people were in that base than you thought, and Hell runneth over with those who were once human, but are now something more...

Very few demons in the game. Instead, there's floods and floods of formers, with the occasional badass demon (Mancubus, Revenant, Arch-Vile) thrown in when the AI director wishes. For extra fun, make it really L4D-style and only allow two weapons. It's not like you'll have ammo problems...


Yes I like L4d a lot
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Angles of death

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Re: Reduce the difficulty of Lightfoot Gold
« Reply #18 on: May 14, 2011, 00:57 »

I liked this idea. Kinda miss it.

Maybe you could find a way to combine light travel and darkness modes for a more interesting challenge mode?
That would be awesome!

What could it be called, though? Angel of No Light Travel?
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Solarn

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Re: Reduce the difficulty of Lightfoot Gold
« Reply #19 on: May 14, 2011, 01:17 »

That would be awesome!

What could it be called, though? Angel of No Light Travel?
http://www.youtube.com/watch?v=7yl3UMO-TkE
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GrimmC

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Re: Reduce the difficulty of Lightfoot Gold
« Reply #20 on: May 16, 2011, 09:39 »

Ugh, no thanks for Halo influence. In Doom you're a running tank, carrying a million guns and 2000 pounds of ammo all at once while moving fast enough to outdistance missiles and fireballs. (I mean, 100 rockets? Seriously?)  Even in Lightfoot, that should always be an option...it's sort of what Doom's all about, as I see it. It's just an option that comes at the cost of carrying anything else. Even Doom 3 kept all the guns...
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Gargulec

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Re: Reduce the difficulty of Lightfoot Gold
« Reply #21 on: May 16, 2011, 10:23 »

Ugh, no thanks for Halo influence. In Doom you're a running tank, carrying a million guns and 2000 pounds of ammo all at once while moving fast enough to outdistance missiles and fireballs. (I mean, 100 rockets? Seriously?)  Even in Lightfoot, that should always be an option...it's sort of what Doom's all about, as I see it. It's just an option that comes at the cost of carrying anything else. Even Doom 3 kept all the guns...

But wait, is not lifting the traditions of Doom the entire point of challenge modes?
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GrimmC

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Re: Reduce the difficulty of Lightfoot Gold
« Reply #22 on: May 16, 2011, 11:22 »

Perhaps...that's not particularly how I see it but I'm just speaking for myself here. Currently the challenges are Compet-N style challenges (Tyson, Pacisfist, Pistol, Speedruns) or alter the DoomRL formula (less inventory, max accuracy, amount of levels, etc.) They're not altering the fundamentals, one of which, to me, is having as many guns as you want.

But that's just my take on it.
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Deathwind

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Re: Reduce the difficulty of Lightfoot Gold
« Reply #23 on: May 18, 2011, 00:49 »

The entire point of AoLT is to limit what you can carry but just the inventory restriction just doesn't seem to be enough. This challenge needs an update or a removal and I was giving an option for said update. Many of the challenges have received major updates and are better for it, remember how the old weapon challenges locked the gun in you hand.
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