DRL > Requests For Features

Ammo. Now packed!

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Sambojin:
It is a cool idea. But......

Are we getting a bit too lazy as players? Ammo conservation used to be a major factor in many builds. Not even so much as a case of not firing much, but can you carry enough ammo whilst still having enough armour/medikits/consumables to see you through? Especially with the RNG giving you fun little things like "No shotgun shells for 6 floors". Insert you build's favoured type of ammo here. Inventory management was fairly key in 0.9.9.1 and still quite prized in 0.9.9.2.

Now we have quite a few other things. An extra inventory slot. Assemblies by the bucketload (giving onyx style armour and better damage per ammo usage). A stick for the Vaults that saves you phase device space. The fact that you can slap mods on anything to make them better until they're assembled, which saves inventory space.

Fair enough, we have a few extra consumables to carry around. But so far almost every modification from 0.9.9.1 to 0.9.9.3 has in some small way made the game a little easier. A lot more flexible, a lot cooler, and a lot more fun to play. But bit by bit, a little easier. Sometimes in ways that can't really be substantiated.

I like the idea. In fact I think it's awesome. But do the players need it for reasons of balance? The exotic rareness will make it one more cool thing that makes things a little easier on the prospective cybie killer from time to time.

Necessary? No. Cool? Yes.

thelaptop:

--- Quote from: Sambojin on May 24, 2011, 20:31 ---But bit by bit, a little easier. Sometimes in ways that can't really be substantiated.

--- End quote ---
If one keeps playing on HNTR, then yes, the new additions do make it easier.  But since the advent of fast monsters that hit hard, all the other difficulties are fast becoming unplayable.  N! is practically not worth the effort to play save for a couple of die hard willing-to-QY players, and UV scales harder now.  While we only see the addition of new things that seem to make game play easier, don't forget that there are also new additions that make the game much harder: from the reworking of a few of the "easy" special levels to include boss characters/changing layout, to the addition of "panic" events where you must fight against the clock, to the creation of potentially untraversable terrain (lava rivers anyone)?

One goal that we should work towards is to have a playable N!.  Yes, it will be insanely hard, but it cannot be something that is completely impossible to do.  So I think we should try to bear this in mind when we consider the addition of something new for the player -- it will definitely make the easier difficulties just a sliver more easy, but it also helps to chip away on the whole N! is not really possible to play situation.

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