DRL > Requests For Features
New Traits
Potman:
I'm making a difference! Woo!
Two more:
Stalker (I'm pretty sure the idea of some "sneaky" trait has been presented several times. Let's see if my suggestion is any different to those):
Requires: 2 for Hellrunner
Enemies can't see you if there's anything bigger directly next to you, i.e. you'll be invisible to them if you're next to a wall, a barrel, or a monster - in the last case, though, the particular enemy can see you. If you attack an enemy or do anything hostile, they will be able to see you, until you either move or wait. Picking up items, reloading weapons, and such are allowed while remaining hidden.
Armorer:
Requires: 2 for Ironman, 1 for Tough as Nails
You can fix armors over time, i.e. they will regenerate, about as fast as your extra life decays while having Badass on the first level. Second level on this trait will increase the regeneration rate, as well as increase the general HP of all armors by 10%. Third level, while further speeding the regeneration, will also make it so that the armor will always give at least 1 armor point, no matter how damaged they are.
TFoN:
Stealth is considered way too undoomish. Yes, there's invisibility in the Doom universe, but the moment you introduce a sneaking skill, everyone'll be going ninja. In this game, the idea's that what can't be solved with force isn't solved with guile - it's solved with more force :)
Regeneration has been dicussed thoroughly and is considered, for the most part, too risky to implement. Armour regeneration's not much different. Other than that, there's already TaN, which is a promised additional AC point at all times per rank. I agree that there's no reason not to have a skill which gives bonuses for using armour, as there are skill which give bonuses for using specific weapons, but it'd have to be less straight forward, like allowing armour to reduce damage taken to 0, which would of course end once your armour is destroyed. But also that's a major balance risk.
Potman:
Okay, how 'bout this?
Hellspawn:
Requires: 2 for Brute, 3 for Son of a Bitch, 2 for Hellrunner
Transforms you permanently into an Arch-Vile. This'd mean +20 to HP, +2 to armor, pretty big bonuses for speed and melee damage (dunno the exact amount), and the ability to fire those flame pillar thingies if you're unarmed. The player's simply become such a demonic bastard during his adventures that he literally turns into a demon himself.
TFoN:
Can't seem to find it right now, but the idea of playing as a demon has been discussed thoroughly. AFAIR it was mostly well accepted, and I perosnally really liked the idea. Problem is that making it a standard trait (even one with major requirements) means introducing a MAJOR balance risk, as balancing both the normal game and this easily accessible, effective total conversion, means balancing on two fronts, which is both difficult and undesireable. Not to mention that this trait goes against the mentality of the rest of the game, especially the original.
The way I'd like to see things happen, such a game, with the player as a member of the forces of hell, will be either a type of challenge or, more likely, an unlockable bonus feature or separate branch game (and unless Kornel programs the branch too, it will require someone else with access to the source code, which AFAIK is currently no-one).
Potman:
One more for the show!
Modsoul: (Find the reference!)
Requires: 3 for Whizkid
Allows you to apply mods on yourself. These will take effect with whatever weapon you're using. You can fit 8 mods at maximum on your body.
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