DRL > Requests For Features
New Traits
TFoN:
--- Quote from: Adral on January 07, 2007, 15:00 ---Too dangerous. Would lead to hurting yourself many times. But maybe because of that might be balanced, as you hurt more monsters every shot but you also take the risk of hurting yourself.
--- End quote ---
"But be careful not to get ahead of yourself and blow yourself away..." :)
It's a matter of style of play - I've been saved by my RL many times while being hit by it at the same time. In fact, I thought of this one partially due to a double-kill (AV and Arach) at nearly 0-range.
--- Quote ---Also, it's very weapon-specific, so I really don't know what to make of it :/.
--- End quote ---
So's Shottyman, but the RL's a weapon put to use by everyone, and all the time.
With AoB and AoMr as exceptions, there's no question about putting it to use.
--- Quote from: Aki on January 07, 2007, 16:04 ---Mabye it could make RL Not affect you, Like BFG?
--- End quote ---
That seems likely to be way overpowered at the moment.
--- Quote ---Because this trait would only be good for Int games right now.
--- End quote ---
I strongly disagree - leveling rooms based on sounds is something done regardless of traits (ask around; I assure you), but could be done much better with a larger blast radius.
Supernaut:
I would rather like my RL to have stronger kickback then larger radius.
What about traits unblocking special attack to weapons ;) ?
Thrower (put some requirements here)
Lets you cast knives / ammo at the enemy (posted for fun but idea of throwing my last knife in the head of this Baron Of Hell seems l33t ;p )
Evil Eye - Some monsters occasionally flee from you or stand schocked in fear.
What about being able to stun your targets?
I know Im not the best source of ideas :I
TFoN:
First off, there's a difference between being modest and just plain canceling out your own ideas
--- Quote from: Supernaut on February 28, 2007, 07:16 ---I know Im not the best source of ideas :I
--- End quote ---
:P
Please, you and others, stop doing that!
Now, to the content:
Knockback's directly linked to damage, but if there's a Stonewall, there can be IMO an aptly named Battery :)
Stunning has been discussed AFAIR, and deemed too risky on the balance.
Throwing would be nice if there were more things to throw, but I don't think that's necessary, and anyway sounds rather undoomish.
Evil Eye could be great, but seems to me very undoomish, standing too close to stealth activity when you get down to it - Doom's about fighting and getting hit. Your enemies are fearless, and so are you, and danger is avoidable only by death.
Supernaut:
Then you can throw your chainsaw ;) . Or Ultimate Weapon Of Spoiliness as Styro said (after all, it's a spear ;) ).
I've been thinking a little bit about advanced traits... and it seems to me that Shottyman is the most efficient in terms of trait using. You wont get full advantage from traits like dualgunner, berserker, badass and so. But by taking only 1 trait called Shottyman you can reload while moving every shotgun you have (even double shotgun). Wouldnt it be a little bit more fair to make advanced trait only one - level - strong traits. They could have higher requirements, but have a nasty beneficial effect.
RepoRipper:
question regarding melee: has ANYONE ever beaten the AOD in the Unholy Cathedral? its sorta ripped, as by the time you get to it you are dangerously low on healers, and even then he rips u to shreds. it does not matter if it is AoB or not, u still must get Creamed in one hit if u try to fight him. u cant use guns! and so my freinds, without further ado, the reason for keeping all those Combat Knives! the
Flickerman (as in flick-o-the-wrist), Super Special Trait, req: 3 EE + 2 Brute, max lvl 3
allows u to throw combat knives, impaling demons on the blades. it is the same as slashing the demon, so it is considered to deal melee damage. you can recover the knife after it is thrown, except there is a 25% chance it will break, which drops 5% each level to a minumum of 15%. note that if you try to use intuition or predetermined locations to hit the enemy from out of your vision, it will ALWAYS miss, ie can only be used on visible enemys. it still only does 1d6 damage, plus any trait based modifiers.
in addition, to go with this, the Knife Belt, which uses Combat Knives as ammo, and can hold 10 at once. it is essential for the operation of the flickerman trait. note that Knives are common, and they break easily if thrown. this is not unfair as in order to get it u need at least lvl 6, it can be used in AoB and in the Unholy Cathedral. it takes time to throw a knife, especially if u have poor aim (no EE :) ).
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