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Request for Ideas : 2D combat in space

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Malek Deneith:
Me 2 cents:
-definetly real time - turns just won't work out well
-graphics - as much as I like ASCII, this type of game needs graphics
-you might want to look at Transcendence - don't have an idea if there will be something that'll help, but who knows.... (and it is a fun game :) )

Santiago Zapata:
I second the real time part, somehow, and as much as I like GearHead, turn based physics (like for example when you are on space, or running or rolling) dont catch :P

tekknej:
turns worked very well in Space Rangers 2. it heavilly depends on many other things in game mechanics.

Flap:
Here is an exemple of a turn based 2D space combat sim which I like :

Begin2 : A tactical starship simulation
http://hallert.net/misc/begin/begin.html

Here the link to a recent hack to play online :
http://begin2.sourceforge.net/

I also wrote a program to create semi random scenarii (that stuff is not online yet, but will come soon)

It is quite old, but simple and nice to play

Obscillesk:
I'd like to point out for turn rates and gun-size effectiveness, EV Override/Nova are excellent games.  Very open ended 2d Space game.

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