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Hackmaster 4e IC - Quest for the Unknown
Malek Deneith:
Both the fireball and the bolt hit the Elk, but the beast doesn't even slow down. It continues it's charge... straight into Jace, dealing the cleric a terrible blow and breaking his concentration. To make matters worse you hear a crashing sound from direction of the dungeon entry, followed by sound of many feet. Something is coming...
Spoiler: Segment by Segment (click to show/hide)1:
- Michael gets to his Mule
2:
- Michael starts equipping his Shield
- Maoun finds his spell component and starts casting Fireball Barrage
3:
- Maoun finishes casting Fireball Barrage and sends a fireball at the Elk and hits it for 3 damage
4:
- Jace finds his spell component and starts casting Bless (to be finished next round, segment 4)
5:
- n/a
6:
- Michael finishes equipping his shield and starts equipping his Flail (to be finished next round, segment 6)
7:
- n/a
8:
- n/a
9:
- Samuel fires his bolt at the Elk for 7 damage
10:
- Sho Lee twiddles his thumbs
- Dire Elk strikes Jace for 8...
...16 damage. Make a Death Save modified by your Wisdom save bonus or bad things happen.
- Jace's spellcasting is interrupted (spell and the component are used up)Spoiler: Combat Data (click to show/hide)Still fighting Dire Elk (L).
raekuul:
Jace grimaces as he realizes that there is an elk trying to carve a path through him. "Damn, there goes that plan." His blood mingles with the spilled holy water as Jace reaches for a vial of unholy water.
Spoiler (click to show/hide)Casting curse on the Elk, initiative roll came up as 4 again. Also, I'm bleeding, aren't I?
shark20061:
Sho does what he uh... does best. He gives the Elk a hand.
Spoiler (click to show/hide)Open Hand on Elk:
Initiative, Attack, and Damage Roll
(1d10-2=2, 1d20+2=12, 1d4+3=7)
Plus any initiative penalties I have to take to close any gap between me and the elk.
Penetration Roll came up nothing. (Penetration Roll (1d4=1))
Motorheadbanger:
Michael attacks the beast with the flail.
Spoiler (click to show/hide)Attack = 17
Damage = 6
Init = 10
S.K. Ren:
Maoun keeps his finger trained on the Elk, firing a second ball of fire.
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