General > Graveyard
Hackmaster 4e IC - Quest for the Unknown
S.K. Ren:
Maoun sighed deeply. This was a waste of spells.
Spoiler (click to show/hide)Do nothing...
shark20061:
Sho gives attempts to give another palm to the ogre, and misses.
Spoiler (click to show/hide)Open Hand
Initiative, Attack, Damage Rolls
(1d10-2=0, 1d20-2=3, 1d4+3=6) (with -4 To Hit Penalty)
Matt_S:
Frustrated, Sam thrusts at the Ogre once more, a little better this time.
Spoiler (click to show/hide)Initiative roll: -2
Attack roll: 18, yay!
Damage roll: 3
Malek Deneith:
Matt's surprisingly accurate thrust finally fells the beast. As your adrenaline levels drop down you can savor the feelings of exhaustion, smell of burnt unwashed flesh, and the whimperings of your two "disabled" companions.
Spoiler (click to show/hide)You defeated the ogre, well done *grumble* I'm going to keep the things in round format until you take care of Michael and Jace (one way or another), so start stating your actions for that :P
Oh and for the record fighting is a tiresome job - while you haven't fought long enough to really get exhausted, all of you (sans Jace and Michael obviously) should probably take a bit of a breather once you've taken care of the wounded. Say two rounds per round of combat sounds about right, eh? >.>
S.K. Ren:
"Well, we had better get Jace in working order if we want to have any hope of salvaging Michael." Maoun sighed as he drifted to ground. This was not a good start. With a hop, Maoun returned to the air. It would seem they needed to move them all somewhere where Jace could recover and in turn recover Michael. "OK, you two... just... just tie the two to the pack animals. We'll go back outside and rethink our strategy."
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