DRL > Discussion
Shotgun knockback effects reduced in 0.996
tinyrodent:
Most shotguns give good knockback in 0.996. But I made a nano-shrapnel assault shotgun and it was completely worthless. No knockback at all, and very weak damage.
ih8regin:
after playing a little more I think knockback really gets nerfed, in 0.9.9.5 it was 7 damage/tile, I guess it's now in the line of 10 damage/tile instead, you need two tiles knockback in order to cornershoot a cacodemon/HK/HB safely, now you get only one at point blank.
Dorten:
I believe it DID get nerfed.
Arena made me go "WTF" several times because of it.
ZicherCZ:
--- Quote from: Dorten on February 29, 2012, 22:55 ---I believe it DID get nerfed.
Arena made me go "WTF" several times because of it.
--- End quote ---
This. And not only the Arena, but a lot of other occasions.
I really don't know what can be behind this impression, but my last AoSg _did_ suffer from these troubles as well.
On the other hand, I had little trouble knocking back enemies with other weapons. Maybe it is some shotgun nerf, instead of a knockback nerf?
Really, dunno.
ih8regin:
it can be a shrapnel damage nerf. DOOMRL wiki states that each damage type has its own value of knockback, with plasma and bullet be 1 tile per 12 damage and shrapnel and rocket explosion stated as one tile per 7 damage. Maybe the shrapnel (or shotgun) constant was changed in 0.9.9.6, while it's very hard to determine the actual value from the gameplay, my estimate is 10, as elephant gun seemed to knockback about the same distance as shotgun used to. Of course knockback can be linked not to damage type but to weapon type, which will mean shotgun nerf. Someone please test plasma shotgun behavior with knockback.
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