DRL > Bug Reports

DoomRL doesn't save anythng between sessions (2)

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LuckyDee:
Must be config.lua, which I've already checked, was just about to post an update. Having set MortemArchive = true doesn't make the game save any mortem files either. Side effect of the same problem?

ih8regin:
it looks like the game does not have permissions to write either file. Try unzipping fresh doomrl, clear read-only from folders and files within, and launch a game just for stats. Yes, also check if there's a difference from launching the executable directly from Windows Explorer and from a link.

LuckyDee:
Tried all options, but to no avail. I'm starting to get the feeling my virus scanner might be messing things up...

Game Hunter:

--- Quote from: LuckyDee on March 04, 2012, 23:55 ---Do you need to fully complete a run (ie until death or [partial] victory) before any stats are saved?

--- End quote ---
The game has to "end" in some manner, either by winning or by dying. A good rule of thumb is that you need to see the mortem screen appear in-game before you can expect anything to be saved to your player stats or high score. Using Q-Y to exit a game isn't enough.


--- Quote from: LuckyDee on March 04, 2012, 23:55 ---Are saved games supposed to be deleted upon quitting?

--- End quote ---
Saved games are actually deleted the moment you load them: this is, if I'm not mistaken, typical roguelike saving behavior. You can save-scum (that is, copy the save file) before loading it, ensuring you have a backup.

LuckyDee:
Thanks, that cleared things up. Finally found the time to finish a run, and indeed my death caused stuff to get recorded. Thanks for the tip about saving as well; I think I can do w/o scumming, but now at least I know where I stand.

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