DRL > Requests For Features
Technician and Light-Amp Goggles
HexaDoken:
The invulnerability creates a badass magical forcefield around you which blocks anything that dares to pass trough it whatsoever. It also messes up with the light, that is why you don't see any colours.
Or, as an alternative, it bumps your regenerative capabilities up to a value of nonsense, allowing your skin regenerate faster that it is being cut trough. Even faster than a thermonuclear explosion can burn it.
Ashannar:
--- Quote from: Sirdec on March 13, 2012, 03:26 ---Meh Technician is allready OP as it is.
Would more fit as a scout special power, which still would leave it as the worse class...
--- End quote ---
It amazes me that people don't think scout is the most OP class. Free intuition is huge.
Pricklyman:
--- Quote from: Ashannar on March 14, 2012, 03:32 ---It amazes me that people don't think scout is the most OP class. Free intuition is huge.
--- End quote ---
Free Whizkid is huger.
Free MAC is also huger.
I agree that Intuition is a (damn) great perk, but MAC and WK and all those other nice things about Marine and Technician are just...better. (Overall)
The one thing I will say is OP about Scout - Gun Kata with Phaseshift. Speedy Gonzalez with a pair of guns pretty much.
Uitë:
I'd say that the fact we're having this discussion is evidence that the classes are fairly evenly matched.
Zalminen:
--- Quote from: Ashannar on March 14, 2012, 03:32 ---It amazes me that people don't think scout is the most OP class. Free intuition is huge.
--- End quote ---
Well, it's hardly free as you still have to spend the traits, you just don't need EE2 first. And depending on the build and challenge, I'd often prefer spending the traits elsewhere.
Yes, Int is good but the better I'm getting, the less I feel I need it.
Whereas I don't think I've ever played technician without getting WK.
The stair sense is ok, but in the challenges where it'd really be useful, it's not available. Additional speed is nice, but I still prefer the additional health and powerup duration of the marine or the tracking maps of the technician.
And the scout master traits aren't really that tempting unlike Vampyre, Ammochain or Scavenger.
But I'm not an expert player so take this with a grain of salt...
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