DRL > Requests For Features

The Rocket Launcher.

<< < (3/6) > >>

Alpro:
And what if rockets would always blow up on the square you are targeting, but on a failed hit roll, it deals half damage and knockback?

Pricklyman:
Just made my first rocket jump ever today - saved my ass.

Gotta say, I second this idea about the rocket actually landing where you put it - although it would make it a little OP. The point of the Missile Launcher isn't to be different - it's to be better. You have to fight through the Wall to get it, and the wall at dlevel 7 is pretty hard, even when you cornershoot like a boss...

ih8regin:
well, UV+ wall might be hard indeed, everything less is plain get shotgun/combat shotgun, a shell box, and cornershoot till all them die. You'll have enough time to not to worry about reloading.

Ashannar:

--- Quote from: Pricklyman on March 20, 2012, 22:30 ---Just made my first rocket jump ever today - saved my ass.

Gotta say, I second this idea about the rocket actually landing where you put it - although it would make it a little OP. The point of the Missile Launcher isn't to be different - it's to be better. You have to fight through the Wall to get it, and the wall at dlevel 7 is pretty hard, even when you cornershoot like a boss...

--- End quote ---

There is already an item in the game that explodes rockets where you aim them.

As for rocket jumping, I am finding it's downright necessary in UV. I keep spawning in these caves completely surrounded by enemies. In one cave, I had to rocketjump 3 times but it was worth it.

Klear:

--- Quote from: Alpro on March 20, 2012, 16:19 ---And what if rockets would always blow up on the square you are targeting, but on a failed hit roll, it deals half damage and knockback?

--- End quote ---

That's Quake RL, not Doom RL.

Edit: By RL I meant Rocket Launcher, not RogueLike, though the other would still work

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version