DRL > Requests For Features
The Rocket Launcher.
Klear:
OK, it was my stupidity, but without this thread, I wouldn't think of it, so I'll put it here just in case: DON'T TRY TO ROCKETJUMP ON ANGEL OF HUMANITY.
Thank you =)
Creepy:
--- Quote from: Matt_S on March 20, 2012, 10:42 ---I really don't want the behavior of the rocket launcher to depend on whether I target an unseen square, a floor tile, or an enemy. Any change belongs on alt-fire.
On traits: since the introduction of classes, there has been an empty space at the bottom of the trait screen. This has always bugged me. I endorse splash damage master traits. And fireangel belongs as a splash damage master trait, not a shotgun one. That's also bugged me.
--- End quote ---
Yeah, it always bothered me that Fireangel, which removes the dangers of short-range rocket use and lets you go nuts with rockets, required shottyman. It has nothing to do with shotguns. Reloader makes some sense as a prereq for feeding the launcher, but shottyman? I know fireangel is thought of mostly as a defensive trait for telling splash enemies to fuck off, but I always thought the best part was that you could shoot someone point-blank with a rocket and come out unscratched; it removed most of the danger of happy, prolific rocket use. All you had to worry about was blowing up your spoils.
Deathwind:
hmm, maybe try putting the missile launcher in the room full rockets in the first section of the halls of carnage?
Cotonou:
The problem with rocket launchers is that they're weak, slow, inaccurate, destroy items and have no natural synergy amongst any of the traits -- and to top it off their ammo doesn't stack well at all. I never use them in serious combat situations due to the above. I view the launcher as solely a means of corpse disposal.
Ashannar:
I'm not really sure what the point of rockets destroying items is. It's not the least bit fun. It just makes you not use them if you care about health, ammo, and non-uniques. Same goes for barrel explosions. In my opinion, it would make the game a lot more fun if explosions from these two things did not destroy items.
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