DRL > Requests For Features

Few ideas / minor changes

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Zecks:

--- Quote from: skarczew on April 14, 2012, 05:59 ---One more idea:
 - Remove the necessity to confirm the Nightmare! difficulty; it may be funny at first, but no longer later;

--- End quote ---

thisssssssssss

any plans on implementing a repeat last game option? trying to get a decent entrance/an agility mod in AoMr has really been getting on my nerves

MaiZure:

--- Quote from: Zecks on April 14, 2012, 06:13 ---any plans on implementing a repeat last game option? trying to get a decent entrance/an agility mod in AoMr has really been getting on my nerves

--- End quote ---

Since startscumming for mods is tacitly allowed, we may as well just adopt a "select your starting mod" method.

skarczew:
Fix few bugged / not working configuration settings:
- StartDifficulty
- StartTrait

 ...or this one could actually be changed into:

- StartTraitMarine
- StartTraitScout
- StartTraitTechnician

Add few new ones:
- StartChallenge (applicable when user would choose Challenge game)
- StartClass

- IgnoreNightmareConfirmation (see my previous post)

Additionally, could it be possible to use string based instead of number based values? Selecting difficulty via values is fine, but choosing traits / challenges can be tricky ;|

The constants could be like:
- "AoB", "AoMr", "AoCn", AoMC" ...
- "TaN", "Int", "Bru", "SoB" ...

And one more thing:
- Make ESC go back into previous menu (e.g. from trait selection to class selection), not to the main menu;

Zecks:

--- Quote from: MaiZure on April 14, 2012, 06:45 ---Since startscumming for mods is tacitly allowed, we may as well just adopt a "select your starting mod" method.

--- End quote ---

or how about a special mod pack that lets you choose between bulk, tech and agility mod :o

it could even be a thingy elsewhere!

skarczew:
One more idea:

Add "Deaf Mode". If there are blind people playing DoomRL (or not blind - but using it anyway), there may be deaf people as well.
It may also help in situations when there are no technical possibilities to play sound effects (no speakers, no headphones, no audio card, noisy neighbors, mom boiling daemons alive for a lunch in the kitchen, etc).

How it would look like: instead of sound effects (or together with them), a text message would appear - with an information about direction:


* You hear a sound of barrel explosion coming from the far right;
* You hear a pained grunt of a former human coming from the far right;
* You hear a death cry of an arch ville coming from the left;
* You hear a mechanical footstep coming from the left;
* You hear a sound of an idle imp coming from the left;
* etc;
As far as I noticed, the monster sounds have at least two versions: "near" and "far", and this should be reflected in the messages.

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