DRL > Requests For Features

Few ideas / minor changes

<< < (4/5) > >>

ZicherCZ:

--- Quote from: skarczew on April 20, 2012, 06:40 ---One more idea:

Add "Deaf Mode". If there are blind people playing DoomRL (or not blind - but using it anyway), there may be deaf people as well.
It may also help in situations when there are no technical possibilities to play sound effects (no speakers, no headphones, no audio card, noisy neighbors, mom boiling daemons alive for a lunch in the kitchen, etc).

How it would look like: instead of sound effects (or together with them), a text message would appear - with an information about direction:


* You hear a sound of barrel explosion coming from the far right;
* You hear a pained grunt of a former human coming from the far right;
* You hear a death cry of an arch ville coming from the left;
* You hear a mechanical footstep coming from the left;
* You hear a sound of an idle imp coming from the left;
* etc;
As far as I noticed, the monster sounds have at least two versions: "near" and "far", and this should be reflected in the messages.

--- End quote ---
+1 for this idea.
Just one note - some of the monsters share their soumds (pain sound of demons/lost souls/knights/barons for one example, and sounds of all formers for another one). Deaf mode not reflecting this fact could pose an unfair advantage.

thelaptop:
Replace it with generalised sound names e.g. "You hear a demonic death cry" for demons/lost souls/barons etc.

skarczew:

--- Quote from: ZicherCZ on April 20, 2012, 09:36 ---Just one note - some of the monsters share their soumds (pain sound of demons/lost souls/knights/barons for one example, and sounds of all formers for another one). Deaf mode not reflecting this fact could pose an unfair advantage.

--- End quote ---
Then the text would be shared as well, in a way thelaptop proposed.

eharper256:
Here's some of my thoughts from my play so far. Maybe I'm blaspheming by suggesting things like this; apologies if so, but figured I say them anyway.

A. I think I'd like to see DoomRL have much bigger levels. They really do feel too short to me at the moment.

B. Also, a chunk of the generated maps don't really ~feel~ like levels from Doom? I almost feel they need more empty space, and perhaps a few setpieces (i.e. having more vaults created by people inserted into levels) as well as the secret levels that are already there. Even if this is as an Angel challenge (Angel of Real Estate?). :D

C. More than one active character. I typically have like 8 characters on the go at once in Crawl, for example. Because I'm nuts. Of course, this would ideally have to go hand in hand with save and exit anywhere, rather than just the stairs.

D. Some n00b medals. Iron Medals, or something. Most of the Bronze ones seem too intimidating to me, never mind the higher up ranks.

Basically, its great at the moment, I just feel its scope could be more epic.

Ander Hammer:
A. As far as I know, this is Something For DoomRL2. DoomRL's 'thing' is that its levels are one screen big.

B. More empty space would be a step backwards for enabling melee builds and reduce the cover available to everyone else.
Being an interesting, well-balanced change or addition tends to take precedent over being Doom-ish.

C. Crawl also takes longer than DoomRL. Unless you're running Ao100, DoomRL games aren't really meant to take days to finish.

D. Bronze Medals are the noob medals. Practice makes perfect, or at least adequate.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version