DRL > Discussion
The Wall Strategy
wisnoskij:
Thanks everyone, I think part of my problem was starting off with the rocket launcher and the switching to the shotty latter (because the initial rocket killings would inevitably widen the hole).
Is there a way to force a gun to use a ammo box instead of a normal stack then, because while I have carried around multiple ammo boxes I do not think I have ever used one (seems to default to the normal ammo).
wisnoskij:
--- Quote from: Klear on April 16, 2012, 07:26 ---Another tip is to make a small alcove using a single rocket a few tiles below the hole (or above, depending on where you make it). That way you have somewhere to retreat and continue cornershooting if the knights/barons get dangerously close.
--- End quote ---
Like.
--- Quote from: Klear on April 16, 2012, 07:26 ---Shell box (and other such items, such as ammo chains) indeed help with reloading - if you have it equipped in your prepared slot, reloading will take only 1/5th of the time it would normally take.
--- End quote ---
OK, I think that answers my "how do you use ammo boxes" question.
Klear:
--- Quote from: wisnoskij on April 16, 2012, 07:27 ---Is there a way to force a gun to use a ammo box instead of a normal stack then, because while I have carried around multiple ammo boxes I do not think I have ever used one (seems to default to the normal ammo).
--- End quote ---
You need to equip it as if it was a weapon. It will be automatically placed in your prepared slot (you can never have an ammo box as your primary weapon, obviously). Any realoads of the correct type will then by automatically taken from the ammo box, with the exception of reloads on the move provided by shottyman, which will still take from your regular ammo reserves as long as you have any. If you want to remove the ammo box from your prepared slot, you need to to it from the (e)quipment screen.
There is no other way to take ammo from the boxes, except (U)nloading them, which converts them into standard ammo stacks (the box and all the advantages it brings will be lost if you do).
Edit: Selfninja'd!
Ander Hammer:
--- Quote from: wisnoskij on April 16, 2012, 07:22 ---As for TaN, I am following a build I found in the only strategy guide I could find "DoomRL (un)Official Strategy Guide By Thomas Parasiuk".
I had heard about specific builds, thought they were the solution to dying all the time so I have been trying them, to little success.
I have to admit, it does not seem to be making playing any easier (but I have not gotten far with it).
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I'm pretty sure that guide is super old. Just sayin'.
wisnoskij:
It seems that last update was for 0.9.9.3, no idea what has changed since then gameplay wise.
But I was able to get past The Wall using the tips here, thanks everyone. I now have a tactical shotty, missile launcher (with a sniper upgrade), an elephant gun, and lots of ammo and health.
The game seems a lot easier after I got past that initial hump.
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