DRL > Discussion
The Wall Strategy
Uranium:
--- Quote from: wisnoskij on April 16, 2012, 07:15 ---Does the shell box help in reloading somehow? Everything I have read seems to say that it is just a larger stack of ammo. So nice, but easily replaced by having an inventory full of smaller stacks.
--- End quote ---
Shell boxes (and all other ammo boxes) allow you to reload a weapon that uses them at a fifth of their original reload time.
AlterAsc:
1.Break the Wall either on top or bot.Ideally passage should be with a width of 3-4 tiles and 1-2 tiles enter from enemies side.
2.Wait until smth appears, hide behind the corner.Cornershoot it to death.Destroy corpse if desired.
3.Repeat until everything is dead.Collect undamaged loot.
That's how i do it.If passage is good, then no healing is required.
Kg:
I think Shell Box reduces reload time. And I think double shooty is a good idea. First you scout with combat/tactical, and when they get close, swap to double and finish them off. It will deal good damage.
So:
1.
........ // yay spam combat shooty!
###@
####
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2.
....B... // oh no, he's close! <swap to double shooty>
###@
####
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3.
..%.... // oh noes, he's so dead!
###@
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wisnoskij:
As for TaN, I am following a build I found in the only strategy guide I could find "DoomRL (un)Official Strategy Guide By Thomas Parasiuk".
I had heard about specific builds, thought they were the solution to dying all the time so I have been trying them, to little success.
--- Quote ---Offensive Shotgun build:
Fin->Fin->TaN->TaN->Bad->Iro->Iro->Iro
Have you ever tried Hell’s Arena with finesse two and a combat shotgun? It’s the easiest thing in the
world. And if you make a tactical shotgun like described earlier, finesse 2 will make you a walking
death machine. However, without MAD you won’t deal as much damage to end-game enemies and
if you go for reloader (then MAD) instead of ironman, they’re going to kill you a fair bit easier.
Note that anything with really high armour will just laugh off your tactical shotgun attacks, so a
micro launcher (Rocket Launcher + Tech + Tech) or missile launcher (Get it from behind The Wall) is
recommended for Barons that happen to pick up red armour, Viles and bosses.
--- End quote ---
I have to admit, it does not seem to be making playing any easier (but I have not gotten far with it).
Klear:
--- Quote ---Warning - while you were typing 4 new replies have been posted. You may wish to review your post.
--- End quote ---
I guess most if not all the contents of this post are already ninja'd but I'll post it anyway =)
--- Quote from: Kg on April 16, 2012, 07:13 ---I'm using rocket launcher only to destroy the wall. Then maybe a couple rockets to Barons (if I spam rockets I end up destroying goodies). I think it's safer to use rockets just for opening, then hide behind the corner and corner shoot with shotgun (and then chaingun, if you have the build).
--- End quote ---
This. I learned not to rely on the launcher after destroying the precious backpack a few times. I thought that one missed rocket is still safe, but the barons tend to open the doors leading to the goodies and somehow my rockets always manage to squeeze there and wreak havoc with the reward.
Another tip is to make a small alcove using a single rocket a few tiles below the hole (or above, depending on where you make it). That way you have somewhere to retreat and continue cornershooting if the knights/barons get dangerously close.
To answer your post:
I used to play a lot of AoHu games where you get one of each mod from start, so I could always mod the combat shotty if I found it. I tend to forget that isn't the case in every game. The combat shotty should be enough, though.
The DS does little damage at greater ranges, that is why you should wait until the enemies get close and then shoot it. It's got a lot of knockback though which should give you enough time to reload and do it again. So shoot with the combat shotty while they are far and once they close, switch to double and knock them back. By that time they should have only little health left and should fall to another almsot point-blank DS blast, I think.
Shell box (and other such items, such as ammo chains) indeed help with reloading - if you have it equipped in your prepared slot, reloading will take only 1/5th of the time it would normally take.
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