DRL > Requests For Features

Masterless class

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raekuul:
In other words, he's the doomguy we had before all these Technicians, Scouts, and Marines started clogging things up with their Gun Kata and their Ammochains and their Malicious Blades

Hamster:
And make him available only after finishing the game at least once for all of three classes.

brokenfury8585:
Why not have advanced versions of the classes themselves. IE the bonuses from certain traits are hindered and certain ones are buffed up or traits that do not go very well with the class in general could be replaced by newer traits. Have technician turn into Hacker have a trait that adds a new master for shotgun to have all shotgun weapons fire +1/+2/+4 pellets per shot but have a defined range. Have scouts become Recon, with advanced intuition that when looking at monsters you might be able to tell what their next move is (damn that would be hard to program i bet), and have marines become Veteran with regenerative health per say 10 turns 1-3 points of health when not in combat. Might even include a new combat mode for advanced scout like running called stealth where monsters have reduced chance of seeing you and you can attack and get 2x damage from sneak. sorry for the massive diatribe here they stock RedBulls in the fridge at my work.

Matt_S:

--- Quote from: brokenfury8585 on April 27, 2012, 13:26 ---Why not have advanced versions of the classes themselves.

--- End quote ---
Because then nobody would use the regular ones.  And auto-regenerating HP would be immensely broken for anyone willing to wait long enough.

Kahvi:

--- Quote from: Matt_S on April 28, 2012, 09:07 ---Because then nobody would use the regular ones.  And auto-regenerating HP would be immensely broken for anyone willing to wait long enough.

--- End quote ---

How about have them unlocked after you complete an "Angel of" run on N! relating to that advanced class? that way, the class itself isn't some handout...

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