DRL > Requests For Features
Masterless class
Creepy:
There would still be no reason to use the original in that case.
Unlocks are not upgrades. There should be no unlocks that obsolete or replace a pre-existing option. No "Marine/Scout/Tech but BETTER" option.
Shoop da Whoop:
This sounds quite like the Desktop Dungeons variant. But then we should think about development lines. Also, as like balancing three classes weren't enough…
thelaptop:
--- Quote from: Shoop da Whoop on April 30, 2012, 14:45 ---This sounds quite like the Desktop Dungeons variant. But then we should think about development lines. Also, as like balancing three classes weren't enough…
--- End quote ---
I'm sure Game Hunter loves a challenge.
* thelaptop snickers
Thexare:
here's my thought, starting from broken's suggestion.
Instead of "upgrade", how about further specialization or creative alternate abilities. That way the original classes still get some use.
For example, the Guerilla - An ambush specialist. Your first attack on any enemy does bonus damage. Barrels do more damage, except to you. Trait list would probably be based on the Marine, but at least one swap - MFA instead of MAD.
Edit: Although we have gotten a bit off-track from the Masterless suggestion....
--- Quote from: raekuul ---In other words, he's the doomguy we had before all these Technicians, Scouts, and Marines started clogging things up with their Gun Kata and their Ammochains and their Malicious Blades
--- End quote ---
Cateye was in before the master trait system though. >_>
Ultimately, though, I think this ties in to the criticism of the "upgraded" classes - very few people would bother with it if it didn't have some sort of bonus or advantage.
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