DRL > Requests For Features

New Ideas for Special Levels

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Kashi:

--- Quote from: GinDiamond on June 16, 2012, 11:53 ---
Do you know how to put a module like that together?

--- End quote ---
As much as it pains me to say this, I lack the sufficient experience to do so.

GinDiamond:

--- Quote from: Kashi on June 16, 2012, 16:10 ---As much as it pains me to say this, I lack the sufficient experience to do so.

--- End quote ---

Okay, I'll see if I can do something soon...

GinDiamond:
Does anyone have any ideas for a "unique" stair?

Creaphis:
I believe that in previous versions of DoomRL, special stairs weren't guaranteed to appear (which is why mortems have that "Levels generated" line). Making new special levels that only have a small chance of being generated would be a step back in that direction.

GinDiamond:

--- Quote from: Creaphis on June 20, 2012, 09:09 ---I believe that in previous versions of DoomRL, special stairs weren't guaranteed to appear (which is why mortems have that "Levels generated" line). Making new special levels that only have a small chance of being generated would be a step back in that direction.

--- End quote ---

No, what I mean is that the stairs are "unique", and BLUE instead of RED. There should be three different special (well, in  this case UNIQUE) levels that might or might not show up in your run. Like, you know how basically ALL special levels are now pretty much garunteed? Make these insanily hard levels weighted to show up, not 100% of the time. I would like to see a really special boss, with really cool rewards. Possibly even add things to the game, like cursed boots or more weapons, or more unique consumables?

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