DRL > Requests For Features

New Ideas for Special Levels

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thelaptop:
I don't see how that is any different from the older system of random appearances of the special levels, really.

GinDiamond:
I mean, the unique stairs are very rare. Sometimes you might not see any of the three stairs in the game!

Like, a 1 in 20 chance per floor level? Maybe even lower on HNTR?

thelaptop:
I really hate to say this, but there's no real difference between "really rare stairs" and the old system where the appearance of special levels were not always guaranteed and had a probability of appearing.  The special levels were designed to be hard/challenging in some way, so it nulllifies the difference that the "new" unique stairs appear to have.

Part of the reason for removing the random appearance of the special levels has to do with "game balance".

* thelaptop glances at Game Hunter

Kornel Kisielewicz:

--- Quote from: thelaptop on June 20, 2012, 16:31 ---I really hate to say this, but there's no real difference between "really rare stairs" and the old system where the appearance of special levels were not always guaranteed and had a probability of appearing.  The special levels were designed to be hard/challenging in some way, so it nulllifies the difference that the "new" unique stairs appear to have.

Part of the reason for removing the random appearance of the special levels has to do with "game balance".

* thelaptop glances at Game Hunter
--- End quote ---

This is the whole damn point. People consider random imbalancing things... fun -_-

MaiZure:

--- Quote from: Kornel Kisielewicz on June 20, 2012, 19:26 ---This is the whole damn point. People consider random imbalancing things... fun -_-

--- End quote ---

YES!
Wild and crazy rides with no two games the same = most fun.

If I had to choose, I would go with wild and unbalanced vs methodical and balanced.

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