DRL > Requests For Features

New Ideas for Special Levels

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Xtremekiwi:

--- Quote from: ZicherCZ on June 22, 2012, 09:40 ---I would really like to give my sincere congratulations to anyone who can actually play _that_ well.

--- End quote ---
* Xtremekiwi points at 2dev.although even he might occasionally lose.

GinDiamond:
Sorry for being such an a-hole!

I understand the weighted thing now.

Now, where can i find a complete tutorial on how to make custom enemy AI for my module?  (the Unique stair level thing)?

Game Hunter:

--- Quote from: GinDiamond on June 22, 2012, 13:08 ---Now, where can i find a complete tutorial on how to make custom enemy AI for my module?  (the Unique stair level thing)?

--- End quote ---
I take it you've already found the less-than-complete tutorial. I've always meant to come back to it, especially because I've been handling most of the AI updates and changes to the actual game for a couple of versions. If there's something small and specific you want to ask about, insomuch that you want to know if it's possible at all, then feel free to ask in the appropriate thread. (BTW the tutorial I linked in that thread earlier should be compatible with the current version by now. If it's not, just let me know what the errors are and I'll try to take care of them at the earliest convenience.)

GinDiamond:
Yeah, I found the tutorial.

Okay, I'll see what I can do...

GinDiamond:
Anybody have a good Monster AI tutorial anywhere???

I mean, a complete one...

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